DeGeneration v1 1 full
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README
DeGeneration 1.1
-------------------------------
Installation instructions
-------------------------------
ZIP Installation
1. Open the ZIP file with WinZip or your compression program of choice.
2. Extract the file to C:\PROGRAM FILES\RETURN TO CASTLE WOLFENSTEIN or wherever you have RTCW installed.
EXE Installation
1. Run the EXE file
2. Follow the instructions
NOTE: If you have the RTCW Game of the Year edition you will have to change the default path during the EXE installation.
C:\PROGRAM FILES\RETURN TO CASTLE WOLFENSTEIN was used because that is the most common installation path. If your
installation is in a different location you must change this or DeGeneration will not work.
Supported for operating systems
-------------------------------
Win32/Linux/MacOS
Additional Documentation
-------------------------------
DeGeneration Online Documentation
http://www.planetwolfenstein.com/tramdesign/degeneration/documentation
TRAM Design Forums
http://www.tramdesign.net/cgi-bin/ultimatebb.cgi
Development Team
-------------------------------
Buzzard - Co-Lead Tester
Codey - Lead Coder, Map Artist
CWH_CWz - Co-Lead Tester
Demonspawn - Lead Modeler, Lead Graphic Artist, Map Artist
Grayman - Lead Sound Artist, Lead Voice Actor, Web Designer
Ignacio - Lead Promotion
Rummie - Graphic Artist, Map Artist
Tunnleram - Project Leader, Lead Map Artist, Public Relations, Documentation
Testing Team
-------------------------------
Belegnole, Ignacio, Gringo Starr, CrazyGuy, SpottyG, Morgoth, ZephyR, Unsobering, Sgt. DeAtH, Bonesetter (LM), readymeal, [DSB]SlimGedi, NiteSwine, Herlong, v1king, Jfreak, Crowbar, palad1n, Jdawgg, Havocman, GoldoraK, pookSter, morphic, Lt.goose, Crypt-tD, Omega1, n4d3r, GadFly, [TBAR]BoogerBomb, Desert_Scorpion?, Hewster, Salsaman, Schubi, Gilles, Kam, =[VK]=V!P3R, LosHunos, Icem4n, GyanLuka, BzZ LED, D4RKCYD3, aacork, Mchart, Crystanasy, SRDG, [XSQD]GENESIS_X, [XSQD]D@rkH@mmer, [A23]Rockhound, [A23]Bystander, montheponies, Stardog_Of_Q, Abigor(UK), Sparky1pq, Battlefield Europe, {NoX} Clan, Ch!ck3n|NoX, SplurGn|NoX, VostruX|NoX, Blueliner|NoX, Duelwedge|NoX, Staind|NoX, Vegetto420|NoX, Error, Mi$ery, =m8s= Clan, FleshWound, Pseudoreality, Mulekick, BigBadBanana, Cochese, GopherGuts, KrazyKillinKiwi, LDCluver, SunNori, ElderlyPornstar, =m8s=R3d3mpti0n, =m8s=DarkUnderlord, {M} Clan, Xspel, M_Strider, Madskillz, Major-Jedi, Sphinx175, /PR/ Clan, Diabolikul, CatSpit, HanoverFist, omega1, LoGoS, JadeFalcon, Swift, Scr8pinhrd, DreiZehn, -FMJ- Clan, FMJ_CrAcK, Hiball, krayz, KeaRveK, boomadge, FMJ-Alabasta, bubbatime, Holzmann, Hate, BasGo, newbroker, Malcorn2, Kingflea, UraniumGamers.
Contributions
-------------------------------
BoltyBoy - creation of some of the plant models
Halister - testing early on
Nib - creation of part models
Seinfeld - creation of music
TiCal - creation of early code
Rhea - use of command, client/server cvar naming for competition functions
Xatrix - creation of Kingpin: Life of Crime, use of sounds and textures
Remedy - creation of Max Payne, use of textures
Golliwog & Arnout 'RR2DO2' van Meer - use of their atmospheric effects as a base for our snow and rain effects - http://www.q3f.com/atmospheric_src.html
Fretn - giving us the source to integrate the Extended Demo Viewer (EDV) into DG (didn't have the time to do this!)
Special Thanks
-------------------------------
Gamespy - http://www.gamespy.com
Fileplanet - http://www.fileplanet.com
Planetwolfenstein - http://www.planetwolfenstein.com
Planet-RTCW - http://www.planet-rtcw.com
RTCW Files - http://rtcw.filefront.com
sweRTCW - http://www.swertcw.com
RTCW.co.uk - http://www.rtcw.jolt.co.uk
CompKal - http://www.compkal.net
WolfensteinX - http://www.wolfensteinx.com
Online Gaming Guild - http://www.ogguild.com
Wolfenstein City - http://www.wolfenstein.4players.de:1100/
Mod Database - http://www.moddb.com
Uranium Gamers http://www.uraniumgamers.com
Updates in patch 1.1
--------------------
Added - g_weaponSlowScale (0.0 - (1.0))
g_dmWeaponSlowScale ((0.0) - 1.0)
scales the slowdown incurred by large weapons
0.0 - (deathmatch default) no slowdown
...
1.0 - (objective default) normal slowdown
fixed - controls locked after teamkill
fixed - snooper unscoped accuracy
fixed - electrocuted scream volume/firstperson
fixed - teamdm/freedm "killed by" overlapping on scoreboard
fixed - tesla gibs at death
fixed - greet while crouched
Updated - wolfkick
obituary <playername> was kicked to death by <playername>
weaponstats
doubled enemy damage
freedm legtype
Updated - FG42 unscoped damage +50%
Fixed - wolfkick
Axis foot same as allied foot
Able to kick when dead or injured
Added - logging entries
ClientSpawn
<clientnum> - client number
<0 | 1> - parachuting?
MG42_Assemble <clientnum>
MG42_Disassemble <clientnum>
MG42_Repair <clientnum>
InitGame: <serverinfo> <realdate YYYY/MM/DD> <realtime HH:MM:SS>
ShutdownGame: <realdate YYYY/MM/DD> <realtime HH:MM:SS>
Buildable_Repair: <entitynum> <clientNum>
Buildable_Repair_Full: <entitynum> <clientNum>
Buildable_Destroy: <entitynum> <clientNum>
Fixed - loss of referee status on map changes/restarts
Fixed - lifestats menu item nonfunctional
Fixed - limbo buttons for team/class etc not selecting
Added - dm/teamdm limbo headings for dm/teamdm gametypes
Updated = Lifestats wording more clear
Updated - Tesla
screen effects
sound effects
gib after death
Added - +wolfkick
controls->shoot->kick menu entry
pushes players you kick
activates triggers
6 damage to objects/enemy players
Added - g_wolfKick (0 | (1))
0 - Disallow clients to use +wolfkick
1 - (default) Allow clients to use +wolfkick
Added - +greet
shows salute animation on player
controls->misc->greet menu entry
temporarily locks out player movement
fixed - autoswitch weapon disabled if zoomed in
Updated - lifestats
attacker/killer damage calculation based on total health of client
cg_popupLifeStats display time doubled
Fixed - ready percent not calculating properly based on non-connected clients
Fixed - hitsound playing for non-client attacks
Fixed - MAC Issue - max animation script items 64 instead of 128
http://www.tramdesign.net/NonCGI/ultimatebb.php?ubb=get_topic;f=23;t=000152).php?ubb=get_topic;f=23;t=000152
Fixed = dg_normandy terrain texture scaling issue
Fixed - dgdm_normandy terrain texture scaling issue
Fixed - dg_aztek missing textures
Fixed - freedm "team" command allows axis/allied team instead of free only
Fixed - when player is auto-assigned to team on transition from freedm to team game, can't switch teams for 30 seconds
Fixed - Scoring during warmup
Fixed - Ready % disregards clients currently in connecting state
Fixed - team deathmatch winner is not determined correctly
Fixed - generator activation during warmup starts chasecamera and kills opposing team continuously
Updated = telsa damage doubled
Updated - dgdm_longarm with teamdm specific spawns
Updated - Enabled damage to objects during warmup
Updated - teamdm "you will spawn as a ....", removed weapon description
Updated - removed crosshairnames class indicator from teamdm and freedm
Updated - removed crosshairnames health indicator from freedm
Updated - swapped mp_weapon 6 = mauser, mp_weapon 7 = FG42
Updated - maxlives mode only reduces lives if more than one player in game
Updated - weapon stats
shows weapon stats for you or spectated client
Updated - Lifestats
"+lstats" Console command
Shows progressive updates of your life stats
Shows Killer (if any) name, damage done and their health at time of kill
Shows top three attackers (if any), name and damage done
Shows lifestats for you or spectated client
Added - Hit sounds, enemy and friendly
Added - autoswitch weapon fonction for dm
Added - crosshair enemy names drawing
Added - crosshair names colors
Added - cvars/menu entries
cg_drawEnemyCrosshairNames (0 | (1))
crosshair enemy names in mp modes
cg_dmDrawCrosshairEnemyNames (0 | (1))
crosshair enemy names in dm modes
cg_crosshairEnemyNamesColor (("colorTeam") | "white" | "red" .... )
color of crosshair enemy names
"colorTeam" - the enemy team color you have targeted (default)
"white" - white
"red" - red color
..... - all standard dg colors available
cg_crosshairNamesColor ("colorTeam" | ("white") | "red" ....)
color of crosshair friendly names
"colorTeam" - the enemy team color you have targeted
"white" - white (default)
"red" - red color
..... - all standard dg colors available
cg_dmAutoSwitch (0 | 1 | (2) | 3 | 4)
autoswitch weapon in dm modes
0 - Off
1 - Always Switch
2 - If New (default)
3 - If Better
4 - New or Better
g_hitSounds (0 | (1))
Enable clients to use hitsounds cvars
0 = off
1 - On (default)
cg_hitSounds ((0) | 1)
hit sounds when you damage other players in mp modes, only available if server has enabled g_hitSounds
0 = off (default)
1 - On
cg_dmHitSounds ((0) | 1)
hit sounds when you damage other players in dm modes, only available if server has enabled g_hitSounds
0 = off (default)
1 - On
Bug fixes and enhancements in 1.0
-------------------------------
* Added tesla weapon support to soldier
* Added snooper weapon support to soldier
* Updated - ammopack gives 60 (1 cell) for tesla
* Added weapon limiting cvars team_maxFG42s, team_maxSnoopers, team_maxTeslas
* Fixed - scoreboard not showing for minimum 10seconds
* Added - intermission displays "next round starting" after ready percent has been reached and hides ready instructions
* Fixed - More items/weapons not pre-caching
* Fixed/Added
Virus Scan
Pending — Not yet scanned
File Contents
60 files
262.0 MB uncompressed
4 BSP maps: dgdm_longarm, dgdm_longpipe, dgdm_normandy, dg_normandy
Type: wolfmp wolfsw
5 PK3 files
.dll (12)
.cfg (6)
.url (6)
.pk3 (5)
.txt (5)
.nib (5)
.so (3)
.plist (2)
.ico (1)
.app (1)
.lproj (1)
.strings (1)
+3 more
| File | Size |
|---|---|
| degeneration/cgame.mp.i386.so | 774K |
| degeneration/cgame_MP.dll | 546K |
| degeneration/cgame_mp_x86.dll | 624K |
| degeneration/degeneration.ico | 262K |
| degeneration/dgstart | 161B |
| degeneration/dg_bin.pk3 | 2.3M |
| degeneration/dg_pak1.pk3 | 721K |
| degeneration/dg_pakmaps0.pk3 | 159.4M |
| degeneration/dg_pakmaps1.pk3 | 5.4M |
| degeneration/documentation/ | |
| degeneration/documentation/README_FIRST.txt | 25K |
| degeneration/gameinfo.txt | 519B |
| degeneration/macwolf dll loader.app/ | |
| degeneration/macwolf dll loader.app/Contents/ | |
| degeneration/macwolf dll loader.app/Contents/Info.plist | 1K |
| degeneration/macwolf dll loader.app/Contents/MacOS/ | |
| degeneration/macwolf dll loader.app/Contents/MacOS/MacWolf DLL Loader | 44K |
| degeneration/macwolf dll loader.app/Contents/pbdevelopment.plist | 328B |
| degeneration/macwolf dll loader.app/Contents/PkgInfo | 8B |
| degeneration/macwolf dll loader.app/Contents/Resources/ | |
| degeneration/macwolf dll loader.app/Contents/Resources/cgame_MP.dll | 546K |
| degeneration/macwolf dll loader.app/Contents/Resources/cgame_MP_W.dll | 547K |
| degeneration/macwolf dll loader.app/Contents/Resources/English.lproj/ | |
| degeneration/macwolf dll loader.app/Contents/Resources/English.lproj/InfoPlist.strings | 586B |
| degeneration/macwolf dll loader.app/Contents/Resources/English.lproj/MainMenu.nib/ | |
| degeneration/macwolf dll loader.app/Contents/Resources/English.lproj/MainMenu.nib/classes.nib | 110B |
| degeneration/macwolf dll loader.app/Contents/Resources/English.lproj/MainMenu.nib/data.dependency | 278B |
| degeneration/macwolf dll loader.app/Contents/Resources/English.lproj/MainMenu.nib/info.nib | 564B |
| degeneration/macwolf dll loader.app/Contents/Resources/English.lproj/MainMenu.nib/keyedobjects.nib | 20K |
| degeneration/macwolf dll loader.app/Contents/Resources/English.lproj/MainMenu.nib/objects.nib | 12K |
| degeneration/macwolf dll loader.app/Contents/Resources/loader.icns | 46K |
| degeneration/macwolf dll loader.app/Contents/Resources/moddev.txt | 22B |
| degeneration/macwolf dll loader.app/Contents/Resources/modname.txt | 12B |
| degeneration/macwolf dll loader.app/Contents/Resources/qagame_MP.dll | 748K |
| degeneration/macwolf dll loader.app/Contents/Resources/qagame_MP_W.dll | 703K |
| degeneration/macwolf dll loader.app/Contents/Resources/Scripts/ | |
| degeneration/macwolf dll loader.app/Contents/Resources/Scripts/MacWolf DLL Loader.scpt | 6K |
| degeneration/macwolf dll loader.app/Contents/Resources/ui_MP.dll | 194K |
| degeneration/macwolf dll loader.app/Contents/Resources/ui_MP_W.dll | 211K |
| degeneration/qagame.mp.i386.so | 1,020K |
| degeneration/qagame_MP.dll | 748K |
| degeneration/qagame_mp_x86.dll | 744K |
| degeneration/ui.mp.i386.so | 339K |
| degeneration/ui_MP.dll | 194K |
| degeneration/ui_mp_x86.dll | 244K |
| degeneration/ | |
| degeneration/dga_maprotation.cfg | 1K |
| degeneration/dgdm_maprotation.cfg | 954B |
| degeneration/dgdm_team_maprotation.cfg | 742B |
| degeneration/dg_maprotation.cfg | 1K |
| degeneration/dg_mix_maprotation.cfg | 1K |
| degeneration/server.cfg | 8K |
| degeneration/dg_pak0.pk3 | 85.9M |
| degeneration/documentation/File Updates.url | 136B |
| degeneration/documentation/Home Page.url | 49B |
| degeneration/documentation/Online Documentation.url | 136B |
| degeneration/documentation/README_MAC_USERS.txt | 148B |
| degeneration/documentation/The All Seeing Eye.url | 96B |
| degeneration/documentation/Tram Design - Forums.url | 87B |
| degeneration/documentation/Tram Design - Home Page.url | 131B |
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File Info
- Filename
- DeGeneration_v1-1_full.zip
- Size
- 254.76 MB
- Map Name
- dga_base
- Game
- RtCW
- Author
- Admin
- Downloads
- 2
- Uploaded
- 11.02.2026
- Category
- DeGeneration
Rating
0.0
/5
0 ratings
Detailed Rating
Design
0.0/5 (0)
Gameplay
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Textures
0.0/5 (0)
Performance
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Originality
0.0/5 (0)