Erdenberg b3

Erdenberg b3

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******** Information ********

Authors:	sani (Mapping & Creation)
		Hukk (Plans & Layout)
		Hemuli (Consultant?!)
Release dates:	B1:	5/8/2010
		B2:	27/11/2010
		B3:	1/11/2011
Email:		sani@fubr-gaming.com
IRC:		#w0bble @ Quakenet

******** Map information ********

"The axis are holding a small town of Erdenberg as one of their headquarters.
With the power of two Flak88 cannons they are shooting down the Allies
supply planes. The Allies are now sending a special crew to disable the
enemy cannons and take over the town in order to continue their battle."

Objective:
	Flag > Main Gate > Flak88 cannons
			> CP

Allies are attacking.
Respawntimes are 20/30
Timelimit is 12 minutes.

******** Tools used ********

GTKRadiant 1.5
Notepad/++
Adobe Photoshop CS2
WinRAR

******** Mapping resources ********
SplashDamage	http://www.splashdamage.com/forums
2Bit		http://www.pythononline.co.uk/et/tutorial.htm
Quake3World	http://www.quake3world.com/forum/portal.php
Chrucker's	http://games.chruker.dk/enemy_territory/default.php
Shader manual	http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/contents.html

Rayban's airplane prefab
View:		http://www.splashdamage.com/forums/showthread.php?t=16177#16
Download:	http://raybanb.googlepages.com/chute_test2.pk3

Zefan's Flak88 cannon
		http://wolfmap.de/details.php?file_id=2948

******** Thanks to ********

Hemuli(FI)	A lot of support and planning during the whole project
Eley(NL)	Testing and great suggestions

niSmO(UK)	Testing and giving out ideas
ORDER Banana	For map testing & ideas
w0bble
No Teamplay
"Finns"


******** Changelog ********

	b2 -> b3

= Designed the garage a bit
= Reworked the flag hall
= Blended the road textures
+ Added 2 new axis spawns
+ Added MG Nest
+ Added a damn rock behind the trench
= Open/closed windows
+ Added a rebuildable side door


	b1 -> b2

= Lifted and moved the trench
+ Added some fence to Upper road
- Ruins 1st floor wall removed
- Side door is fully removed, side route fully re-done
= Center building 1st floor reordered
= A window at East Flak88 is now a doorway, another window is now closed
- Gap in the wooden fence is removed
+ Flak88 "legs" are clipped (a bit)
= East Flak88 platform and outside yard are extended
= Axis spawnroom is extended
= The alley is wider
? Something else possibly.....

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File Contents

1 file 2.8 MB uncompressed 1 BSP map: erdenberg_b3 Type: wolfmp wolfsw wolflms 1 PK3 file
.pk3 (1)
File Size
erdenberg_b3.pk3 2.8M

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Datei-Info

Dateiname
erdenberg_b3.zip
Größe
2.77 MB
Map-Name
erdenberg_b3
Spiel
ET
Autor
Admin
Downloads
3
Hochgeladen
11.02.2026
Kategorie
Maps

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