Erdenberg b3
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******** Information ******** Authors: sani (Mapping & Creation) Hukk (Plans & Layout) Hemuli (Consultant?!) Release dates: B1: 5/8/2010 B2: 27/11/2010 B3: 1/11/2011 Email: sani@fubr-gaming.com IRC: #w0bble @ Quakenet ******** Map information ******** "The axis are holding a small town of Erdenberg as one of their headquarters. With the power of two Flak88 cannons they are shooting down the Allies supply planes. The Allies are now sending a special crew to disable the enemy cannons and take over the town in order to continue their battle." Objective: Flag > Main Gate > Flak88 cannons > CP Allies are attacking. Respawntimes are 20/30 Timelimit is 12 minutes. ******** Tools used ******** GTKRadiant 1.5 Notepad/++ Adobe Photoshop CS2 WinRAR ******** Mapping resources ******** SplashDamage http://www.splashdamage.com/forums 2Bit http://www.pythononline.co.uk/et/tutorial.htm Quake3World http://www.quake3world.com/forum/portal.php Chrucker's http://games.chruker.dk/enemy_territory/default.php Shader manual http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/contents.html Rayban's airplane prefab View: http://www.splashdamage.com/forums/showthread.php?t=16177#16 Download: http://raybanb.googlepages.com/chute_test2.pk3 Zefan's Flak88 cannon http://wolfmap.de/details.php?file_id=2948 ******** Thanks to ******** Hemuli(FI) A lot of support and planning during the whole project Eley(NL) Testing and great suggestions niSmO(UK) Testing and giving out ideas ORDER Banana For map testing & ideas w0bble No Teamplay "Finns" ******** Changelog ******** b2 -> b3 = Designed the garage a bit = Reworked the flag hall = Blended the road textures + Added 2 new axis spawns + Added MG Nest + Added a damn rock behind the trench = Open/closed windows + Added a rebuildable side door b1 -> b2 = Lifted and moved the trench + Added some fence to Upper road - Ruins 1st floor wall removed - Side door is fully removed, side route fully re-done = Center building 1st floor reordered = A window at East Flak88 is now a doorway, another window is now closed - Gap in the wooden fence is removed + Flak88 "legs" are clipped (a bit) = East Flak88 platform and outside yard are extended = Axis spawnroom is extended = The alley is wider ? Something else possibly.....
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File Contents
1 file
2.8 MB uncompressed
1 BSP map: erdenberg_b3
Type: wolfmp wolfsw wolflms
1 PK3 file
.pk3 (1)
| File | Size |
|---|---|
| erdenberg_b3.pk3 | 2.8M |
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File Info
- Filename
- erdenberg_b3.zip
- Size
- 2.77 MB
- Map Name
- erdenberg_b3
- Game
- ET
- Author
- Admin
- Downloads
- 3
- Uploaded
- 11.02.2026
- Category
- Maps
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