etl_braundorf_v2
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etl_braundorf
3D Map Preview — BSP v46 WebGL
-- FPS
Loading etl_braundorf.bsp
Initializing WebGL...
Powered by WOLFFILES.EU
/ ======================================================================
// Braundorf, by Brevik (v2)
// December 2023
// Cedric 'kemon' Easton
// http://www.etlegacy.com
// http://www.github.com/realkemon
// ======================================================================
This map is an overhaul of the original Braundorf map from ET created by Brevik.
As part of the ET: Legacy asset creation effort, certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.
// AXIS
Primary Objective: Prevent the Allies from blowing the City Gate and permanently capturing the Factory District.
Primary Objective: Prevent the Allies from destroying the Bunker Controls and winning the battle.
Secondary Objective: Prevent the Allies from blowing the Castle Gate and gaining another route to the Bunker Controls.
Secondary Objective: Prevent the Allies from capturing the Factory District spawn point.
Secondary Objective: Build the Command Post for faster charge times.
Secondary Objective: Build and defend the Rear Entrance to the bunker.
// ALLIES
Primary Objective: Destroy the City Gate and permanently capture the Factory District.
Primary Objective: Destroy the Bunker Controls to win the battle.
Primary Objective: Destroy the Castle Gate to gain another route to the Bunker Controls.
Primary Objective: Capture the Factory District spawn point.
Secondary Objective: Build the Command Post for faster charge times and a new spawn point.
Secondary Objective: Destroy the Rear Entrance to the bunker.
// =================
// === CHANGELOG ===
// =================
from v1 to v2:
• Fixed barrels near burning building not having collision. Thank you kajto3 for reporting.
• Change Church roof clip setup. Default: Oneway clip_missile; Option: Only player clip. Thank you EinsGurke and u!ps for reporting.
• Smoothed out player collision at fences outside of front bunker entrance. Thank you Aciz for reporting.
• Adjusted church railing collision. Thank you Aciz for reporting.
• Reinstated missing ledge above bunker controls to allow jumping across. Thank you DKill for reporting.
• Added spawn IDs for spawnslot selection. Thank you u!ps fore reporting.
• Increased height of barrels between church and main entrance for alternative route up (like in original). Thank you DKill for reporting.
• Adjusted ivy lattace in railing between church and city gate to reinstate line-of-sight into spawn corridor. Thank you u!ps for reporting.
• Fix airstrike/arty in bunker roof. Thank you DKill and Aciz for reporting.
• Fixed backwards compatibility with vanilla ET clients. Reason were *.jpg textures saved with 'progressive' setting. Thank you ZaZa and Jay for reporting.
• Renamed shader files to prevent other overhaul versions from overriding. Thank you EinsGurke for reporting.
• Added custom command map and command map icons. Thank you Aciz for patient support.
• Tuned down foliage intensity to reduce visible load and improve performance. Thank you kajto3 for reporting.
• Adjusted spawn times to match the original Braundorf.
• Fixed limbo camera for rear entrance showing CP instead.
• Lowered range of loper sounds, giving away player positions.
// Braundorf, by Brevik (v2)
// December 2023
// Cedric 'kemon' Easton
// http://www.etlegacy.com
// http://www.github.com/realkemon
// ======================================================================
This map is an overhaul of the original Braundorf map from ET created by Brevik.
As part of the ET: Legacy asset creation effort, certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.
// AXIS
Primary Objective: Prevent the Allies from blowing the City Gate and permanently capturing the Factory District.
Primary Objective: Prevent the Allies from destroying the Bunker Controls and winning the battle.
Secondary Objective: Prevent the Allies from blowing the Castle Gate and gaining another route to the Bunker Controls.
Secondary Objective: Prevent the Allies from capturing the Factory District spawn point.
Secondary Objective: Build the Command Post for faster charge times.
Secondary Objective: Build and defend the Rear Entrance to the bunker.
// ALLIES
Primary Objective: Destroy the City Gate and permanently capture the Factory District.
Primary Objective: Destroy the Bunker Controls to win the battle.
Primary Objective: Destroy the Castle Gate to gain another route to the Bunker Controls.
Primary Objective: Capture the Factory District spawn point.
Secondary Objective: Build the Command Post for faster charge times and a new spawn point.
Secondary Objective: Destroy the Rear Entrance to the bunker.
// =================
// === CHANGELOG ===
// =================
from v1 to v2:
• Fixed barrels near burning building not having collision. Thank you kajto3 for reporting.
• Change Church roof clip setup. Default: Oneway clip_missile; Option: Only player clip. Thank you EinsGurke and u!ps for reporting.
• Smoothed out player collision at fences outside of front bunker entrance. Thank you Aciz for reporting.
• Adjusted church railing collision. Thank you Aciz for reporting.
• Reinstated missing ledge above bunker controls to allow jumping across. Thank you DKill for reporting.
• Added spawn IDs for spawnslot selection. Thank you u!ps fore reporting.
• Increased height of barrels between church and main entrance for alternative route up (like in original). Thank you DKill for reporting.
• Adjusted ivy lattace in railing between church and city gate to reinstate line-of-sight into spawn corridor. Thank you u!ps for reporting.
• Fix airstrike/arty in bunker roof. Thank you DKill and Aciz for reporting.
• Fixed backwards compatibility with vanilla ET clients. Reason were *.jpg textures saved with 'progressive' setting. Thank you ZaZa and Jay for reporting.
• Renamed shader files to prevent other overhaul versions from overriding. Thank you EinsGurke for reporting.
• Added custom command map and command map icons. Thank you Aciz for patient support.
• Tuned down foliage intensity to reduce visible load and improve performance. Thank you kajto3 for reporting.
• Adjusted spawn times to match the original Braundorf.
• Fixed limbo camera for rear entrance showing CP instead.
• Lowered range of loper sounds, giving away player positions.
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
307 files
100.9 MB uncompressed
1 BSP map: etl_braundorf
Type: wolfmp wolfsw
.jpg (123)
.tga (79)
.wav (13)
.shader (11)
.md3 (4)
.txt (1)
.bsp (1)
.objdata (1)
.script (1)
.dat (1)
.tag (1)
.arena (1)
+2 more
| File | Size |
|---|---|
| etl_braundorf_readme.txt | 3K |
| gfx/ | |
| gfx/etl_braundorf/ | |
| gfx/etl_braundorf/cm_controls.tga | 101K |
| gfx/etl_braundorf/cm_fence.tga | 160K |
| gfx/etl_braundorf/cm_maindoor.tga | 124K |
| gfx/etl_braundorf/cm_sidedoor.tga | 143K |
| levelshots/ | |
| levelshots/etl_braundorf.tga | 3.6M |
| levelshots/etl_braundorf_cc.tga | 3.9M |
| maps/ | |
| maps/etl_braundorf/ | |
| maps/etl_braundorf.bsp | 15.6M |
| maps/etl_braundorf.objdata | 2K |
| maps/etl_braundorf.script | 25K |
| maps/etl_braundorf/lm_0000.tga | 12.0M |
| maps/etl_braundorf/lm_0001.tga | 12.0M |
| maps/etl_braundorf/lm_0002.tga | 12.0M |
| maps/etl_braundorf/lm_0003.tga | 12.0M |
| maps/etl_braundorf_loc_override.dat | 3K |
| maps/etl_braundorf_tracemap.tga | 256K |
| models/ | |
| models/foliages/ | |
| models/foliages/bark_big.jpg | 75K |
| models/foliages/bark_small.jpg | 25K |
| models/foliages/branch_leaves.tga | 256K |
| models/foliages/branch_leaves_big.tga | 256K |
| models/foliages/branch_small.tga | 256K |
| models/foliages/foliage01.tga | 256K |
| models/foliages/foliage03.tga | 256K |
| models/foliages/foliage04.tga | 256K |
| models/foliages/foliage06.tga | 512K |
| models/foliages/leaves01.tga | 64K |
| models/foliages/leaves02.tga | 64K |
| models/mapobjects/ | |
| models/mapobjects/bodyparts/ | |
| models/mapobjects/bodyparts/lop_body1.jpg | 29K |
| models/mapobjects/bodyparts/lop_head1.jpg | 27K |
| models/mapobjects/bush/ | |
| models/mapobjects/bush/bush.tga | 1.0M |
| models/mapobjects/dt_oblitz/ | |
| models/mapobjects/dt_oblitz/dt_oblitz_body_gr.tga | 768K |
| models/mapobjects/dt_oblitz/dt_oblitz_box_gr.tga | 384K |
| models/mapobjects/dt_oblitz/dt_oblitz_glass.tga | 256K |
| models/mapobjects/dt_oblitz/tread.tga | 24K |
| models/mapobjects/dt_oblitz/wheel_b_rim.tga | 24K |
| models/mapobjects/dt_oblitz/wheel_f.tga | 192K |
| models/mapobjects/etl_lights/ | |
| models/mapobjects/etl_lights/dt_bulkhead.tga | 96K |
| models/mapobjects/etl_lights/dt_light.tga | 48K |
| models/mapobjects/etl_lights/dt_light_blend.tga | 48K |
| models/mapobjects/etl_lights/dt_light_grill.tga | 64K |
| models/mapobjects/etl_lights/dt_nolight.tga | 48K |
| models/mapobjects/etl_lights/dt_search_light.tga | 48K |
| models/mapobjects/etl_lights/dt_search_light_blend.tga | 48K |
| models/mapobjects/etl_lights/dt_spot_light.tga | 48K |
| models/mapobjects/etl_lights/dt_spot_light_blend.tga | 48K |
| models/mapobjects/etl_lights/dt_spot_nolight.tga | 48K |
| models/mapobjects/etl_lights/wax.tga | 62K |
| models/mapobjects/etl_lights/wax_add.jpg | 2K |
| models/mapobjects/etl_npc/ | |
| models/mapobjects/etl_npc/occult/ | |
| models/mapobjects/etl_npc/occult/loper/ | |
| models/mapobjects/etl_npc/occult/loper/elec1.tga | 8K |
| models/mapobjects/etl_npc/occult/loper/loper.md3 | 1.8M |
| models/mapobjects/etl_npc/occult/loper/loper.tag | 1K |
| models/mapobjects/etl_npc/occult/loper/lop_body1.jpg | 29K |
| models/mapobjects/etl_npc/occult/loper/lop_head1.jpg | 27K |
| models/mapobjects/etl_npc/occult/loper/lop_lower1.tga | 64K |
| models/mapobjects/etl_plants/ | |
| models/mapobjects/etl_plants/flowers1.tga | 256K |
| models/mapobjects/etl_plants/ivy.tga | 2.0M |
| models/mapobjects/etl_plants/pot.jpg | 6K |
| models/mapobjects/etl_props/ | |
| models/mapobjects/etl_props/bell.md3 | 12K |
| models/mapobjects/etl_props/bell.tga | 1.0M |
| models/mapobjects/etl_props/bell_ball.md3 | 5K |
| models/mapobjects/etl_props/drumsider.tga | 192K |
| models/mapobjects/etl_props/drumsider2.tga | 192K |
| models/mapobjects/etl_props/drumtoper.tga | 48K |
| models/mapobjects/etl_props/drumtoper2.tga | 48K |
| models/mapobjects/etl_props/emblem4.tga | 1.0M |
| models/mapobjects/etl_props/gen_piston.md3 | 2K |
| models/mapobjects/plants/ | |
| models/mapobjects/plants/flowers1.tga | 256K |
| models/mapobjects/plants/pot.jpg | 6K |
| scripts/ | |
| scripts/dt_oblitz.shader | 5K |
| scripts/etl_braundorf.arena | 433B |
| scripts/etl_braundorf.shader | 22K |
| scripts/etl_braundorf_common.shader | 2K |
| scripts/etl_braundorf_decals.shader | 4K |
| scripts/etl_braundorf_lights.shader | 5K |
| scripts/etl_braundorf_materials.shader | 1K |
| scripts/etl_braundorf_npc.shader | 1K |
| scripts/etl_braundorf_plants.shader | 4K |
| scripts/etl_braundorf_props.shader | 2K |
| scripts/etl_braundorf_tanks.shader | 9K |
| scripts/models_foliages.shader | 5K |
| sound/ | |
| sound/maps/ | |
| sound/maps/etl_braundorf.sps | 9K |
| sound/scripts/ | |
| sound/scripts/etl_braundorf.sounds | 2K |
| sound/vo/ | |
| sound/vo/braundorf/ | |
| sound/vo/braundorf/allies/ | |
| sound/vo/braundorf/allies/allies_depotcon.wav | 110K |
| sound/vo/braundorf/allies/allies_destroy_bcontrols.wav | 91K |
| sound/vo/braundorf/axis/ | |
| sound/vo/braundorf/axis/axis_protect_bcontrols.wav | 95K |
| sound/world/ | |
| sound/world/bell.wav | 44K |
| sound/world/cryo_bubble_loop1.wav | 268K |
| sound/world/debris_hit.wav | 44K |
| sound/world/electloop.wav | 2K |
| sound/world/electrocute.wav | 36K |
| sound/world/gen_tram_loop1.wav | 196K |
| sound/world/glassbreak_heavy.wav | 44K |
| sound/world/metalbreak.wav | 52K |
| sound/world/spit.wav | 91K |
| sound/world/xl_mach_02.wav | 434K |
| textures/ | |
| textures/alpha/ | |
| textures/alpha/ivy_c01.tga | 256K |
| textures/assault_rock/ | |
| textures/assault_rock/concrete_cammo_m01_rf.jpg | 100K |
| textures/assault_rock/concrete_m01.jpg | 101K |
| textures/assault_rock/concrete_m03.tga | 1.0M |
| textures/avoc_common/ | |
| textures/avoc_common/vanilla_clouds.tga | 1.0M |
| textures/awf/ | |
| textures/awf/floor_m2A.jpg | 27K |
| textures/castle_door/ | |
| textures/castle_door/door_c12.jpg | 15K |
| textures/castle_floor/ | |
| textures/castle_floor/floor_c03.jpg | 32K |
| textures/castle_floor/floor_c04c.jpg | 35K |
| textures/castle_props/ | |
| textures/castle_props/castle_c11_A.jpg | 6K |
| textures/castle_props/castle_c23.jpg | 33K |
| textures/castle_props/castle_m11b.blend.jpg | 13K |
| textures/castle_props/castle_m11d.tga | 256K |
| textures/castle_props/SHADE_C01.jpg | 5K |
| textures/castle_props/trim_c03.jpg | 18K |
| textures/castle_wall/ | |
| textures/castle_wall/castle_c31.jpg | 27K |
| textures/castle_wall/castle_c47.jpg | 32K |
| textures/castle_wall/castle_m03_step.jpg | 32K |
| textures/castle_window/ | |
| textures/castle_window/CASHUDDER_C01.jpg | 15K |
| textures/castle_window/wb_window_green.jpg | 25K |
| textures/castle_window/wb_window_red.jpg | 28K |
| textures/cathedrale_door/ | |
| textures/cathedrale_door/ca_door_c01.jpg | 144K |
| textures/cathedrale_wall/ | |
| textures/cathedrale_wall/cathedrale_c06.jpg | 141K |
| textures/cathedrale_wall/cathedrale_c13.jpg | 19K |
| textures/cathedrale_wall/cathedrale_c19.jpg | 36K |
| textures/cathedrale_wall/cathedrale_c20.jpg | 36K |
| textures/chat/ | |
| textures/chateau/ | |
| textures/chateau/window_c07a.jpg | 68K |
| textures/chateau/window_c07a_trans.tga | 506K |
| textures/chateau/window_c08a.jpg | 17K |
| textures/chat/carpet_c02.jpg | 37K |
| textures/chat/carpet_c11.jpg | 33K |
| textures/chat/office_c04.tga | 54K |
| textures/decals/ | |
| textures/decals/drain.tga | 64K |
| textures/decals/oak.tga | 256K |
| textures/decals/one.tga | 64K |
| textures/decals/two.tga | 64K |
| textures/editor/ | |
| textures/editor/blue1.tga | 192K |
| textures/etl_braundorf/ | |
| textures/etl_braundorf/lightning.tga | 128K |
| textures/etl_braundorf/mxrock2_alpha.tga | 1.0M |
| textures/etl_braundorf/slime.tga | 1.0M |
| textures/etl_braundorf/stars.tga | 256K |
| textures/etl_braundorf/stars2.tga | 256K |
| textures/etl_braundorf/water_dark.tga | 753K |
| textures/etl_braundorf/water_overlay.tga | 256K |
| textures/etl_props/ | |
| textures/etl_props/meter.tga | 192K |
| textures/etl_props/meter_hand.tga | 64K |
| textures/fachwerk/ | |
| textures/fachwerk/fachwerk_dach.jpg | 44K |
| textures/graveyard/ | |
| textures/graveyard/gy_wall_03.jpg | 34K |
| textures/lights/ | |
| textures/lights/light_tp_m05.tga | 12K |
| textures/lights/light_tp_m2.blend.tga | 12K |
| textures/metal_misc/ | |
| textures/metal_misc/diamond_m_01.jpg | 25K |
| textures/miltary_door/ | |
| textures/miltary_door/mdoor_m01.jpg | 23K |
| textures/miltary_door/mdoor_m02.jpg | 25K |
| textures/props/ | |
| textures/props/box_t_m02.jpg | 25K |
| textures/props/box_t_m02a.jpg | 7K |
| textures/props/ember1a.tga | 16K |
| textures/props/flag_m02b.tga | 128K |
| textures/props/freeze_cloud.jpg | 3K |
| textures/props/freeze_glass.jpg | 804B |
| textures/props/fwindow1.tga | 32K |
| textures/props/refer.jpg | 25K |
| textures/props/sign_c06b.jpg | 18K |
| textures/props/sign_c08.jpg | 19K |
| textures/props/torch_ember.tga | 16K |
| textures/props/wine_c01.jpg | 21K |
| textures/props/wine_c02.jpg | 22K |
| textures/props/wine_c05.jpg | 6K |
| textures/props/wine_c08.jpg | 6K |
| textures/rubble/ | |
| textures/rubble/burn_flr_m01.jpg | 28K |
| textures/rubble/burn_flr_m01a.tga | 256K |
| textures/rubble/burn_flr_m02.jpg | 18K |
| textures/rubble/debri_m01b.tga | 256K |
| textures/rubble/debri_m06.jpg | 104K |
| textures/rubble/floor_m02.jpg | 12K |
| textures/stone/ | |
| textures/stone/dirt_m03.jpg | 133K |
| textures/stone/mxrock1bds.jpg | 37K |
| textures/stone/mxrock2.jpg | 158K |
| textures/stone/mxrock2bo.jpg | 139K |
| textures/stone/mxrock4c.jpg | 171K |
| textures/stone/mxrock4ca.jpg | 133K |
| textures/stone/mxsand3.jpg | 133K |
| textures/swf/ | |
| textures/swf/door_loper2.jpg | 24K |
| textures/town_door/ | |
| textures/town_door/door_c03b.jpg | 32K |
| textures/town_props/ | |
| textures/town_props/borne_c01.jpg | 17K |
| textures/town_props/borne_c02.jpg | 9K |
| textures/town_props/number05_c02.jpg | 2K |
| textures/town_props/number11_c02.jpg | 2K |
| textures/town_props/store_c04_a2tga_resized.jpg | 16K |
| textures/town_props/streetname_C03.jpg | 9K |
| textures/town_props/tsign_c02a.jpg | 13K |
| textures/town_roof/ | |
| textures/town_roof/roof_c04dm.jpg | 39K |
| textures/town_roof/roof_c05.jpg | 31K |
| textures/town_roof/wb_roof_wood01.jpg | 64K |
| textures/town_wall/ | |
| textures/town_wall/awall9.jpg | 356K |
| textures/town_wall/church_c01dm.jpg | 41K |
| textures/town_wall/church_c02dm.jpg | 41K |
| textures/town_wall/store_c01.jpg | 31K |
| textures/town_wall/store_c02.jpg | 6K |
| textures/town_wall/store_c03_a_RESIZED.jpg | 12K |
| textures/town_wall/store_c03_b_RESIZED.jpg | 15K |
| textures/town_wall/town_c04.jpg | 36K |
| textures/town_wall/town_c33.jpg | 30K |
| textures/town_wall/town_c38.jpg | 36K |
| textures/town_wall/town_c38a.jpg | 38K |
| textures/town_wall/town_c38c.jpg | 36K |
| textures/town_wall/town_c60.jpg | 23K |
| textures/town_wall/town_c62.jpg | 21K |
| textures/town_wall/town_c64.jpg | 24K |
| textures/town_window/ | |
| textures/town_window/shudder_c02.jpg | 18K |
| textures/town_wood/ | |
| textures/town_wood/trenchwood.jpg | 31K |
| textures/vanilla_sky/ | |
| textures/vanilla_sky/vanilla_sky_frost_bk.jpg | 714K |
| textures/vanilla_sky/vanilla_sky_frost_dn.jpg | 630B |
| textures/vanilla_sky/vanilla_sky_frost_ft.jpg | 383K |
| textures/vanilla_sky/vanilla_sky_frost_lf.jpg | 376K |
| textures/vanilla_sky/vanilla_sky_frost_rt.jpg | 487K |
| textures/vanilla_sky/vanilla_sky_frost_up.jpg | 471K |
| textures/village/ | |
| textures/village/villwin_c18.blend.jpg | 7K |
| textures/village/villwin_c18.jpg | 27K |
| textures/village/vill_c01adm.jpg | 42K |
| textures/village/vill_c04.jpg | 37K |
| textures/village_interior/ | |
| textures/village_interior/inter_c01.jpg | 28K |
| textures/village_interior/inter_c11_b.jpg | 23K |
| textures/windows/ | |
| textures/windows/dam_window1.jpg | 21K |
| textures/wood/ | |
| textures/wood/wood_m08.jpg | 27K |
| textures/wood/wood_m08_usat.jpg | 27K |
| textures/xlab_door/ | |
| textures/xlab_door/xdoor_c09.tga | 128K |
| textures/xlab_props/ | |
| textures/xlab_props/sign_c01.jpg | 8K |
| textures/xlab_props/sign_c11.jpg | 8K |
| textures/xlab_props/sign_c15a.jpg | 9K |
| textures/xlab_props/xpanel_c03dm.jpg | 15K |
| textures/xlab_props/xpanel_c04.jpg | 3K |
| textures/xlab_props/xpanel_c05.jpg | 27K |
| textures/xlab_props/xpanel_c07.jpg | 22K |
| textures/xlab_props/xpanel_switch.jpg | 13K |
| textures/xlab_props/xwindow_c01temp.tga | 256K |
| textures/xlab_wall/ | |
| textures/xlab_wall/xconcrete_c01.jpg | 34K |
| textures/xlab_wall/xconcrete_c51.jpg | 31K |
| textures/xlab_wall/xconcrete_c53a.jpg | 37K |
| textures/xlab_wall/xconcrete_c53b.jpg | 37K |
| textures/xlab_wall/xconcrete_c53c.jpg | 38K |
| textures/xlab_wall/xconcrete_c53d.jpg | 44K |
| textures/xlab_wall/xtrim_c02.jpg | 5K |
| textures/xlab_wall/XTRIM_C03.jpg | 7K |
| textures/xlab_wall/xtrim_c05.jpg | 5K |
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[TODO:nl] File Info
- [TODO:nl] Filename
- etl_braundorf_v2.pk3
- [TODO:nl] Size
- 34.71 MB
- [TODO:nl] Map Name
- etl_braundorf
- [TODO:nl] Game
- ET
- [TODO:nl] Author
- Cedric 'kemon' Easton
- [TODO:nl] Downloads
- 1
- [TODO:nl] Uploaded
- 19.04.2026
- [TODO:nl] Category
- Maps
[TODO:nl] Rating
0.0
/5
0 [TODO:nl] ratings
[TODO:nl] Detailed Rating
Design
0.0/5 (0)
Gameplay
0.0/5 (0)
Textures
0.0/5 (0)
Performance
0.0/5 (0)
Originality
0.0/5 (0)