etl_braundorf_v2

etl_braundorf_v2

etl_braundorf

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/ ======================================================================
// Braundorf, by Brevik (v2)
// December 2023
// Cedric 'kemon' Easton
// http://www.etlegacy.com
// http://www.github.com/realkemon
// ======================================================================

This map is an overhaul of the original Braundorf map from ET created by Brevik.
As part of the ET: Legacy asset creation effort, certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.

// AXIS
Primary Objective: Prevent the Allies from blowing the City Gate and permanently capturing the Factory District.
Primary Objective: Prevent the Allies from destroying the Bunker Controls and winning the battle.
Secondary Objective: Prevent the Allies from blowing the Castle Gate and gaining another route to the Bunker Controls.
Secondary Objective: Prevent the Allies from capturing the Factory District spawn point.
Secondary Objective: Build the Command Post for faster charge times.
Secondary Objective: Build and defend the Rear Entrance to the bunker.


// ALLIES
Primary Objective: Destroy the City Gate and permanently capture the Factory District.
Primary Objective: Destroy the Bunker Controls to win the battle.
Primary Objective: Destroy the Castle Gate to gain another route to the Bunker Controls.
Primary Objective: Capture the Factory District spawn point.
Secondary Objective: Build the Command Post for faster charge times and a new spawn point.
Secondary Objective: Destroy the Rear Entrance to the bunker.


// =================
// === CHANGELOG ===
// =================

from v1 to v2:
• Fixed barrels near burning building not having collision. Thank you kajto3 for reporting.
• Change Church roof clip setup. Default: Oneway clip_missile; Option: Only player clip. Thank you EinsGurke and u!ps for reporting.
• Smoothed out player collision at fences outside of front bunker entrance. Thank you Aciz for reporting.
• Adjusted church railing collision. Thank you Aciz for reporting.
• Reinstated missing ledge above bunker controls to allow jumping across. Thank you DKill for reporting.
• Added spawn IDs for spawnslot selection. Thank you u!ps fore reporting.
• Increased height of barrels between church and main entrance for alternative route up (like in original). Thank you DKill for reporting.
• Adjusted ivy lattace in railing between church and city gate to reinstate line-of-sight into spawn corridor. Thank you u!ps for reporting.
• Fix airstrike/arty in bunker roof. Thank you DKill and Aciz for reporting.
• Fixed backwards compatibility with vanilla ET clients. Reason were *.jpg textures saved with 'progressive' setting. Thank you ZaZa and Jay for reporting.
• Renamed shader files to prevent other overhaul versions from overriding. Thank you EinsGurke for reporting.
• Added custom command map and command map icons. Thank you Aciz for patient support.
• Tuned down foliage intensity to reduce visible load and improve performance. Thank you kajto3 for reporting.
• Adjusted spawn times to match the original Braundorf.
• Fixed limbo camera for rear entrance showing CP instead.
• Lowered range of loper sounds, giving away player positions.
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File Contents

307 files 100.9 MB uncompressed 1 BSP map: etl_braundorf Type: wolfmp wolfsw
.jpg (123) .tga (79) .wav (13) .shader (11) .md3 (4) .txt (1) .bsp (1) .objdata (1) .script (1) .dat (1) .tag (1) .arena (1) +2 more
File Size
etl_braundorf_readme.txt 3K
gfx/
gfx/etl_braundorf/
gfx/etl_braundorf/cm_controls.tga 101K
gfx/etl_braundorf/cm_fence.tga 160K
gfx/etl_braundorf/cm_maindoor.tga 124K
gfx/etl_braundorf/cm_sidedoor.tga 143K
levelshots/
levelshots/etl_braundorf.tga 3.6M
levelshots/etl_braundorf_cc.tga 3.9M
maps/
maps/etl_braundorf/
maps/etl_braundorf.bsp 15.6M
maps/etl_braundorf.objdata 2K
maps/etl_braundorf.script 25K
maps/etl_braundorf/lm_0000.tga 12.0M
maps/etl_braundorf/lm_0001.tga 12.0M
maps/etl_braundorf/lm_0002.tga 12.0M
maps/etl_braundorf/lm_0003.tga 12.0M
maps/etl_braundorf_loc_override.dat 3K
maps/etl_braundorf_tracemap.tga 256K
models/
models/foliages/
models/foliages/bark_big.jpg 75K
models/foliages/bark_small.jpg 25K
models/foliages/branch_leaves.tga 256K
models/foliages/branch_leaves_big.tga 256K
models/foliages/branch_small.tga 256K
models/foliages/foliage01.tga 256K
models/foliages/foliage03.tga 256K
models/foliages/foliage04.tga 256K
models/foliages/foliage06.tga 512K
models/foliages/leaves01.tga 64K
models/foliages/leaves02.tga 64K
models/mapobjects/
models/mapobjects/bodyparts/
models/mapobjects/bodyparts/lop_body1.jpg 29K
models/mapobjects/bodyparts/lop_head1.jpg 27K
models/mapobjects/bush/
models/mapobjects/bush/bush.tga 1.0M
models/mapobjects/dt_oblitz/
models/mapobjects/dt_oblitz/dt_oblitz_body_gr.tga 768K
models/mapobjects/dt_oblitz/dt_oblitz_box_gr.tga 384K
models/mapobjects/dt_oblitz/dt_oblitz_glass.tga 256K
models/mapobjects/dt_oblitz/tread.tga 24K
models/mapobjects/dt_oblitz/wheel_b_rim.tga 24K
models/mapobjects/dt_oblitz/wheel_f.tga 192K
models/mapobjects/etl_lights/
models/mapobjects/etl_lights/dt_bulkhead.tga 96K
models/mapobjects/etl_lights/dt_light.tga 48K
models/mapobjects/etl_lights/dt_light_blend.tga 48K
models/mapobjects/etl_lights/dt_light_grill.tga 64K
models/mapobjects/etl_lights/dt_nolight.tga 48K
models/mapobjects/etl_lights/dt_search_light.tga 48K
models/mapobjects/etl_lights/dt_search_light_blend.tga 48K
models/mapobjects/etl_lights/dt_spot_light.tga 48K
models/mapobjects/etl_lights/dt_spot_light_blend.tga 48K
models/mapobjects/etl_lights/dt_spot_nolight.tga 48K
models/mapobjects/etl_lights/wax.tga 62K
models/mapobjects/etl_lights/wax_add.jpg 2K
models/mapobjects/etl_npc/
models/mapobjects/etl_npc/occult/
models/mapobjects/etl_npc/occult/loper/
models/mapobjects/etl_npc/occult/loper/elec1.tga 8K
models/mapobjects/etl_npc/occult/loper/loper.md3 1.8M
models/mapobjects/etl_npc/occult/loper/loper.tag 1K
models/mapobjects/etl_npc/occult/loper/lop_body1.jpg 29K
models/mapobjects/etl_npc/occult/loper/lop_head1.jpg 27K
models/mapobjects/etl_npc/occult/loper/lop_lower1.tga 64K
models/mapobjects/etl_plants/
models/mapobjects/etl_plants/flowers1.tga 256K
models/mapobjects/etl_plants/ivy.tga 2.0M
models/mapobjects/etl_plants/pot.jpg 6K
models/mapobjects/etl_props/
models/mapobjects/etl_props/bell.md3 12K
models/mapobjects/etl_props/bell.tga 1.0M
models/mapobjects/etl_props/bell_ball.md3 5K
models/mapobjects/etl_props/drumsider.tga 192K
models/mapobjects/etl_props/drumsider2.tga 192K
models/mapobjects/etl_props/drumtoper.tga 48K
models/mapobjects/etl_props/drumtoper2.tga 48K
models/mapobjects/etl_props/emblem4.tga 1.0M
models/mapobjects/etl_props/gen_piston.md3 2K
models/mapobjects/plants/
models/mapobjects/plants/flowers1.tga 256K
models/mapobjects/plants/pot.jpg 6K
scripts/
scripts/dt_oblitz.shader 5K
scripts/etl_braundorf.arena 433B
scripts/etl_braundorf.shader 22K
scripts/etl_braundorf_common.shader 2K
scripts/etl_braundorf_decals.shader 4K
scripts/etl_braundorf_lights.shader 5K
scripts/etl_braundorf_materials.shader 1K
scripts/etl_braundorf_npc.shader 1K
scripts/etl_braundorf_plants.shader 4K
scripts/etl_braundorf_props.shader 2K
scripts/etl_braundorf_tanks.shader 9K
scripts/models_foliages.shader 5K
sound/
sound/maps/
sound/maps/etl_braundorf.sps 9K
sound/scripts/
sound/scripts/etl_braundorf.sounds 2K
sound/vo/
sound/vo/braundorf/
sound/vo/braundorf/allies/
sound/vo/braundorf/allies/allies_depotcon.wav 110K
sound/vo/braundorf/allies/allies_destroy_bcontrols.wav 91K
sound/vo/braundorf/axis/
sound/vo/braundorf/axis/axis_protect_bcontrols.wav 95K
sound/world/
sound/world/bell.wav 44K
sound/world/cryo_bubble_loop1.wav 268K
sound/world/debris_hit.wav 44K
sound/world/electloop.wav 2K
sound/world/electrocute.wav 36K
sound/world/gen_tram_loop1.wav 196K
sound/world/glassbreak_heavy.wav 44K
sound/world/metalbreak.wav 52K
sound/world/spit.wav 91K
sound/world/xl_mach_02.wav 434K
textures/
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textures/alpha/ivy_c01.tga 256K
textures/assault_rock/
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textures/assault_rock/concrete_m01.jpg 101K
textures/assault_rock/concrete_m03.tga 1.0M
textures/avoc_common/
textures/avoc_common/vanilla_clouds.tga 1.0M
textures/awf/
textures/awf/floor_m2A.jpg 27K
textures/castle_door/
textures/castle_door/door_c12.jpg 15K
textures/castle_floor/
textures/castle_floor/floor_c03.jpg 32K
textures/castle_floor/floor_c04c.jpg 35K
textures/castle_props/
textures/castle_props/castle_c11_A.jpg 6K
textures/castle_props/castle_c23.jpg 33K
textures/castle_props/castle_m11b.blend.jpg 13K
textures/castle_props/castle_m11d.tga 256K
textures/castle_props/SHADE_C01.jpg 5K
textures/castle_props/trim_c03.jpg 18K
textures/castle_wall/
textures/castle_wall/castle_c31.jpg 27K
textures/castle_wall/castle_c47.jpg 32K
textures/castle_wall/castle_m03_step.jpg 32K
textures/castle_window/
textures/castle_window/CASHUDDER_C01.jpg 15K
textures/castle_window/wb_window_green.jpg 25K
textures/castle_window/wb_window_red.jpg 28K
textures/cathedrale_door/
textures/cathedrale_door/ca_door_c01.jpg 144K
textures/cathedrale_wall/
textures/cathedrale_wall/cathedrale_c06.jpg 141K
textures/cathedrale_wall/cathedrale_c13.jpg 19K
textures/cathedrale_wall/cathedrale_c19.jpg 36K
textures/cathedrale_wall/cathedrale_c20.jpg 36K
textures/chat/
textures/chateau/
textures/chateau/window_c07a.jpg 68K
textures/chateau/window_c07a_trans.tga 506K
textures/chateau/window_c08a.jpg 17K
textures/chat/carpet_c02.jpg 37K
textures/chat/carpet_c11.jpg 33K
textures/chat/office_c04.tga 54K
textures/decals/
textures/decals/drain.tga 64K
textures/decals/oak.tga 256K
textures/decals/one.tga 64K
textures/decals/two.tga 64K
textures/editor/
textures/editor/blue1.tga 192K
textures/etl_braundorf/
textures/etl_braundorf/lightning.tga 128K
textures/etl_braundorf/mxrock2_alpha.tga 1.0M
textures/etl_braundorf/slime.tga 1.0M
textures/etl_braundorf/stars.tga 256K
textures/etl_braundorf/stars2.tga 256K
textures/etl_braundorf/water_dark.tga 753K
textures/etl_braundorf/water_overlay.tga 256K
textures/etl_props/
textures/etl_props/meter.tga 192K
textures/etl_props/meter_hand.tga 64K
textures/fachwerk/
textures/fachwerk/fachwerk_dach.jpg 44K
textures/graveyard/
textures/graveyard/gy_wall_03.jpg 34K
textures/lights/
textures/lights/light_tp_m05.tga 12K
textures/lights/light_tp_m2.blend.tga 12K
textures/metal_misc/
textures/metal_misc/diamond_m_01.jpg 25K
textures/miltary_door/
textures/miltary_door/mdoor_m01.jpg 23K
textures/miltary_door/mdoor_m02.jpg 25K
textures/props/
textures/props/box_t_m02.jpg 25K
textures/props/box_t_m02a.jpg 7K
textures/props/ember1a.tga 16K
textures/props/flag_m02b.tga 128K
textures/props/freeze_cloud.jpg 3K
textures/props/freeze_glass.jpg 804B
textures/props/fwindow1.tga 32K
textures/props/refer.jpg 25K
textures/props/sign_c06b.jpg 18K
textures/props/sign_c08.jpg 19K
textures/props/torch_ember.tga 16K
textures/props/wine_c01.jpg 21K
textures/props/wine_c02.jpg 22K
textures/props/wine_c05.jpg 6K
textures/props/wine_c08.jpg 6K
textures/rubble/
textures/rubble/burn_flr_m01.jpg 28K
textures/rubble/burn_flr_m01a.tga 256K
textures/rubble/burn_flr_m02.jpg 18K
textures/rubble/debri_m01b.tga 256K
textures/rubble/debri_m06.jpg 104K
textures/rubble/floor_m02.jpg 12K
textures/stone/
textures/stone/dirt_m03.jpg 133K
textures/stone/mxrock1bds.jpg 37K
textures/stone/mxrock2.jpg 158K
textures/stone/mxrock2bo.jpg 139K
textures/stone/mxrock4c.jpg 171K
textures/stone/mxrock4ca.jpg 133K
textures/stone/mxsand3.jpg 133K
textures/swf/
textures/swf/door_loper2.jpg 24K
textures/town_door/
textures/town_door/door_c03b.jpg 32K
textures/town_props/
textures/town_props/borne_c01.jpg 17K
textures/town_props/borne_c02.jpg 9K
textures/town_props/number05_c02.jpg 2K
textures/town_props/number11_c02.jpg 2K
textures/town_props/store_c04_a2tga_resized.jpg 16K
textures/town_props/streetname_C03.jpg 9K
textures/town_props/tsign_c02a.jpg 13K
textures/town_roof/
textures/town_roof/roof_c04dm.jpg 39K
textures/town_roof/roof_c05.jpg 31K
textures/town_roof/wb_roof_wood01.jpg 64K
textures/town_wall/
textures/town_wall/awall9.jpg 356K
textures/town_wall/church_c01dm.jpg 41K
textures/town_wall/church_c02dm.jpg 41K
textures/town_wall/store_c01.jpg 31K
textures/town_wall/store_c02.jpg 6K
textures/town_wall/store_c03_a_RESIZED.jpg 12K
textures/town_wall/store_c03_b_RESIZED.jpg 15K
textures/town_wall/town_c04.jpg 36K
textures/town_wall/town_c33.jpg 30K
textures/town_wall/town_c38.jpg 36K
textures/town_wall/town_c38a.jpg 38K
textures/town_wall/town_c38c.jpg 36K
textures/town_wall/town_c60.jpg 23K
textures/town_wall/town_c62.jpg 21K
textures/town_wall/town_c64.jpg 24K
textures/town_window/
textures/town_window/shudder_c02.jpg 18K
textures/town_wood/
textures/town_wood/trenchwood.jpg 31K
textures/vanilla_sky/
textures/vanilla_sky/vanilla_sky_frost_bk.jpg 714K
textures/vanilla_sky/vanilla_sky_frost_dn.jpg 630B
textures/vanilla_sky/vanilla_sky_frost_ft.jpg 383K
textures/vanilla_sky/vanilla_sky_frost_lf.jpg 376K
textures/vanilla_sky/vanilla_sky_frost_rt.jpg 487K
textures/vanilla_sky/vanilla_sky_frost_up.jpg 471K
textures/village/
textures/village/villwin_c18.blend.jpg 7K
textures/village/villwin_c18.jpg 27K
textures/village/vill_c01adm.jpg 42K
textures/village/vill_c04.jpg 37K
textures/village_interior/
textures/village_interior/inter_c01.jpg 28K
textures/village_interior/inter_c11_b.jpg 23K
textures/windows/
textures/windows/dam_window1.jpg 21K
textures/wood/
textures/wood/wood_m08.jpg 27K
textures/wood/wood_m08_usat.jpg 27K
textures/xlab_door/
textures/xlab_door/xdoor_c09.tga 128K
textures/xlab_props/
textures/xlab_props/sign_c01.jpg 8K
textures/xlab_props/sign_c11.jpg 8K
textures/xlab_props/sign_c15a.jpg 9K
textures/xlab_props/xpanel_c03dm.jpg 15K
textures/xlab_props/xpanel_c04.jpg 3K
textures/xlab_props/xpanel_c05.jpg 27K
textures/xlab_props/xpanel_c07.jpg 22K
textures/xlab_props/xpanel_switch.jpg 13K
textures/xlab_props/xwindow_c01temp.tga 256K
textures/xlab_wall/
textures/xlab_wall/xconcrete_c01.jpg 34K
textures/xlab_wall/xconcrete_c51.jpg 31K
textures/xlab_wall/xconcrete_c53a.jpg 37K
textures/xlab_wall/xconcrete_c53b.jpg 37K
textures/xlab_wall/xconcrete_c53c.jpg 38K
textures/xlab_wall/xconcrete_c53d.jpg 44K
textures/xlab_wall/xtrim_c02.jpg 5K
textures/xlab_wall/XTRIM_C03.jpg 7K
textures/xlab_wall/xtrim_c05.jpg 5K

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[TODO:tr] File Info

[TODO:tr] Filename
etl_braundorf_v2.pk3
[TODO:tr] Size
34.71 MB
[TODO:tr] Map Name
etl_braundorf
[TODO:tr] Game
ET
[TODO:tr] Author
Cedric 'kemon' Easton
[TODO:tr] Downloads
1
[TODO:tr] Uploaded
19.04.2026
[TODO:tr] Category
Maps

[TODO:tr] Rating

0.0 /5
0 [TODO:tr] ratings

[TODO:tr] Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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