Etl frostbite v8

Etl frostbite v8

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README

// ======================================================================
// Frostbite v8
// APRIL 2020 Cedric 'keMoN' E.
// http://www.etlegacy.com
// ======================================================================

This map is an overhaul of the original Frostbite map created by Moonkey.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay even in a competitive environment.

-----Changelog-----
to last version:
•	Fixed crash on timelimit hit, due to unassigned Axis intermission camera.
•	Improved clips for various stairs to prevent bobbing effect.
•	Removed collision from cables/ropes at wooden stack outside the main entrance.
•	Clipped window at main entrance.
•	Deepened the niche at Axis spawn with broken cabinet to have same size as original Forstbite. 
•	Added working cabinets to niche mentioned above that server admins can enable with map script. (Was also in original Frostbite for LMS)
•	Added detail to empty walled-off areas.
•	Added sky portal.
•	Changed dynamic storage_wall lights to re-use existing shaders.

to original:
•	The player is now able to stop and revert Storage Wall movement by activating the button again.
•	Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
•	Structural mesh and VIS blocking has been improved
•	Visual changes have been made


-----Specs-----
Author:					Moonkey
Overhaul:				kemon
Compile parameters:		[q3map2] -bsp -meta -v -mv 1024 -mi 6144 "[MapFile]"
						[q3map2] -vis -saveprt -v "[MapFile]"
						[q3map2] -light -fast -samples 2 -bounce 2 -bouncescale 2 -v -thresh 0.25 -shade -dirty -dirtdepth 256 -lightmapsize 1024 -patchshadows -external "[MapFile]"

						
ALLIED OBJECTIVES:
Primary: Steal the Supply Documents and transmit them back to Allied Command.
Secondary: Destroy the Main Door into the Complex.
Secondary: Breach the Storage Wall.
Secondary: Dynamite the Service Door.
Secondary: Prevent the Axis from constructing a Command Post in the Transmitter Building.
Secondary: Establish a forward Command Post in the Upper Complex.

AXIS OBJECTIVE:
Primary: Stop the Allies from transmitting the Supply Documents.
Secondary: Defend the Main Door.
Secondary: Defend the Storage Wall from being breached.
Secondary: Stop the Allies from destroying the Service Door.
Secondary: Set up a Command Post inside the Transmitter Building.
Secondary: Prevent the Allies from establishing a Command Post in the Upper Complex.

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File Contents

2 files 25.7 MB uncompressed 1 BSP map: etl_frostbite_v8 Type: wolfmp wolfsw wolflms 1 PK3 file
.txt (1) .pk3 (1)
File Size
etl_frostbite_readme.txt 3K
etl_frostbite_v8.pk3 25.7M

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File Info

Filename
etl_frostbite_v8.zip
Size
25.55 MB
Map Name
etl_frostbite_v8
Game
ET
Author
Admin
Downloads
3
Uploaded
11.02.2026
Category
Maps

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Detailed Rating

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Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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