Nq v1 2 9 b6

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1.2.9 No Quarter TOOL 

    * Bug fixes
      ** Vanilla bug fix for tank gun not cooling off if player leaves tank
      ** Vanilla bug fix for the riflenade glitch (repeating attach/detach of nade)
      ** Vanilla bug fix for bloodspurts & smokepuffs when hitting a player
      ** Vanilla bug fix for clients in intermission. No permanent requests are sent anymore
      ** Vanilla bug fix for wrong setstate called and no entity found    
      ** Old NQ bug fix for spectators seeing footkicking players when switching players
      ** Fixed a very old bug concerning movements (you get a much nicer lagometer too) - see g_antiwarp
      ** Fixed a potential crash reason - now running stable
      ** Fix for vibrating vehicles blocked by corpses, dead/playdead/proned players
      ** Muting reworked - also fixed a shrubbot issue
      ** Fix for forced cvars
      ** Fix for Venom players keeping all picked up weapons
      ** Fixed players use nextspawn if lack of spawnplaces
      ** Spectator view correction when observing mg42/browning/BAR players
      ** War-mode riflenades: players using riflenades no longer keep unmounting the nade after a shot
      ** Fixed !launch behaviour when a player is proning
      ** Fixed some issues in event code
      ** NQ filter in server browser matches new mod path
      ** !give skill for engineers was not working correctly
      ** Clean up of asset pk3 - some sounds fixed
      ** Fix of init screeny for cs_method 1 not disapearing while recording demos
      ** Immune admins with shrubbot level '1' can no longer be vote_kicked and/or vote_muted
      ** Fixed a bug where player didn't lose charge when holding adrenaline and calling arty
      ** Fixed the skillbars if skills are disabled
      ** Fixed g_spawntimeMinPlayers
      ** ++
    * Weapons
      ** Fixed a major issue with the weapon spread
      ** Added the footkick as real weapon - stats for kills/hits/death
      ** Fixed some weapon properties broken in 1.2.7 for thompson/mp40/mg42 and sniper guns
      ** Fixed MP34 random shaking
      ** Fix for pitchAdd of several bullet weapons
      ** Fix for poisoned players have granade automatically in hand
      ** Map landmines use same damage values as planted mines of players
      ** Usage of airstrike damage values from weap file
      ** Fixed a problem on respawn with the riflenades
      ** Weapon pick up reworked
      ** Fix for very large impact trails in some cases
      ** Fixed g_noAttacklInvul for the shotgun
      ** Shotgun bullet code changes - it's much stronger now
      ** Fixed spread for some weapons while phroning/crouching 
    * Bots
      ** Omni-Bot 0.8 support - for full update list visit omni-bot.com
      ** Added 2 new omnibot_flags for gibbing players after death and bots can use g_shove (was default in older versions)
      ** ++
    * Lua
      ** ClientBegin called only once after the 1st player connection and is ETPro compatible now
      ** et.ResetXP added
      ** pers. hitregions added
      ** Rest of session fields are available now
      ** New Lua scripts - NOQ introduced
      ** Fix for mute fields + added two functions to easily mute from Lua (with proper screen-messages)
    * Changes - new features
      ** New hitregion stats available in player stats of end game screen - check the stats puppet
      ** Added a new fast (personal) message type for easy 'clan' messaging
      ** Spectators following another player can see a working breathbar while that player is underwater
      ** Map voting (gametype 6) added by request - many thanks to the ETPub team!
      ** Added an icon to scoreboard for indicating muted players
      ** Shrubbot banning checks for GUID and/or IP again ...
      ** !banIP shrubbot cmd added - see wiki
      ** New g_realism flags - also see wiki ... like you always do!
        *** No auto weapon change if poisened and out of ammo
        *** A script_mover removes items when driving over them (instead of pushing them)
        *** Players on a rotating script_mover will rotate along with the mover
        *** Changing view (looking left/right) will not increase spread
        *** Rotating doors can be opened even while they are already closing
        *** Covertops stealing a uniform can now also inherit that players' head
      ** Added a new cvar 'g_unlockWeapons' to unlock weapons per class (was jp_insanity 128 before - now splitted per class)
      ** New Killer-View-Lock to lock the view to your last killer for an adjustable duration - see g_killerLockTime
      ** New Killer-Cam to see the view of your last killer (overlay like a mortar-/missile-cam)
      ** New Riflenade-Cam (like a mortar-/missile-cam) 
      ** Build-in help system introduced. Call 'nqhelp' console-command for description of any server-cvar (and more ...)
      ** Stats do no longer count shots on dead bodies
      ** Killing sprees are no longer updated for players in limbo
      ** Rework of commandmap code
      ** Rework of weapon-restriction code
      ** Improved security
      ** Massive optimizations in client- & server-code
      ** g_defaultMute removed - kind of cvar waste - default mute is 5 min now - for longer mutes use param
      ** g_trueping code changes
      ** New g_antiwarp options - methods + settings added - we do recommend to set g_antiwarp 2
      ** Aura check changed to run once a second (was 4 x before)
      ** Rework of nq_war: New mode WARMODE_PLIERS (if pliers flag set - dynamite is available to do objectives)
      ** Rework of missile cam code (more efficient usage of entities)
      ** Ditched cpu_affinity
      ** cg_noAmmoAutoSwitch option added - see wiki
      ** Spectator icon added + proper centerprint killmessages for following spectators
      ** Less spammy "landmine spotted" voice message
      ** Class stealing message shows the class switched to, uniform stealing shows the name of uniform owner
      ** Dog tags added (jp_insanity 128 now!) - dog tags are simply added to the game - use Lua field ps.stats[STAT_DOGTAGS] for your own fun mod creations 
      ** New g_logoptions flag 1024 - Logs the IP and playername in some cases if guid logging is used (vsp-stats should be able to track again)
      ** g_XPSaveFile removed - see g_XPSave flag 32
      ** g_fastres moved to g_medics flag 4096
      ** Non-campaign gametype modes will draw the (much nicer) "photograph" map-image + the long mapname in the intermission screen
      ** ETPro like spawntimer added by request - many thanks to the ETPub team!
      ** Usage of any shrubbot cheat command is reported to the main chat
      ** Aligned Info boxes of ping, fps etc
      ** Removed some useless location files
      ** New battle sense 5 skill: Boots with steel toe inside - twice foot kick damage for victims
      ** New nq_scriptMode: NQ does a better & faster (about 3x) job in the mapscript code now - if mapscripts fail watch the log and check the nq_scriptMode flags
      ** NQ requires 2.60b on the server now
      ** ++
      

1.2.7 No Quarter - MOONWALKER

    * Better performance - several code loops and math functions are optimized
    * Fixed an issue of potential crashes if client switched between mods
    * General optimizations on string comparisons and spawning related entities
    * Removal of some unused client cvars
    * Removal of g_maxLevel<skill> cvars - 7 cvars saved - disable skills with skill_ vars
    * Removal of G_SetAASBlockingEntity for real
    * Log file prints client ip 	
    * Location files update
    * Adrenaline 
    ** Fixed g_adrenaline - did not work properly
    ** Adrenaline and chargebar are now in sync
    ** Added new g_adrenaline flags for more flexibility (ADF_NOHEALTH & ADF_HALFDAMAGE) 
    ** Adrenaline can be used seperately from class-specific weapons
    * New g_medics bitflags
    ** MEDIC_MIRRORHEAL - Medics get HP if (non-medic)teammates pickup their healthpack(s)
    ** MEDIC_NOEXTRATEAMHP - More Medics in a team do NOT make the team get higher maxHP
    ** MEDIC_ALLMAXHP - All playerclasses get 25 extra maxHP, independent of the # medics in a team
    ** MEDIC_EXTRAHP - medics get 12% extra maxHP (or not)
    ** MEDIC_NOREGENERATION - medics do not regenerate at all
    * Configstring CS - fix of MAX_GAMESTATE error
    ** g_csMethod introduced - see wiki for more infos!
    ** Removed some useless vars from CS_SERVERINFO
    ** Saved many CS chars depending on config and player count
    ** /rcon csinfo cmd introduced - will help to debug max CS errors - check /csinfo 1 on your server ;)
    * Bots
    ** Call bot client connect event before clientuserinfochanged
    ** No bot kicks from lua clientconnect (use bot cmds!)
    ** Fixed wrong GUID in !listplayers output when following a bot
    ** Fixed axis usage of mortar goals and allies usage of mobile mg42 goals,
    ** Returned latched player class always in _GetEntityClass
    ** Same name of bots and one bot stays as spec bug fixed, install new game-manager.gm see omni-bot.de
    ** Small bot interface performance improvement
    ** Bots may use akimbo guns if light weapon skill 4 is reached (bot dual weapon scripts need update) 
    ** omnibot_flags 16 - bots will target ungibbed players 
    * g_shortcuts
    ** [p] is working for spectators again
    ** [b] added: last teammate who damaged you
    ** [c] added: the damage the last teammate did to you
    ** [x] added: the last (non-bot) client that connected
    ** [m] added: the last teammate who called for a medic
    ** [f] added: the last teammate who called for a fieldops (ammo)
    * Weapons rework
    ** Several *.weap file fixes and extensions
    ** New bullet code, whizzsounds introduced see cg_whizzSounds
    ** Fixed scoped/binocs view - stays on while watching scoreboard or automap	
 

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File Contents

21 files 33.4 MB uncompressed 3 PK3 files
.script (5) .cfg (3) .txt (3) .pk3 (3) .so (2) .dll (2)
File Size
config/
config/mapvotecycle.cfg 574B
config/objectivecycle.cfg 1013B
config/noquarter.cfg 4K
config/noquarter-commented.txt 34K
mapscript_fixes/
mapscript_fixes/lmsm_final.script 21K
mapscript_fixes/praetoria_m2.script 349K
mapscript_fixes/breakout2.script 95K
mapscript_fixes/coast_b1.script 39K
mapscript_fixes/mml_church_et_v1.script 26K
with_lua/
with_lua/qagame.mp.i386.so 1.4M
with_lua/qagame_mp_x86.dll 2.0M
changelog.txt 36K
nq_b_v1.2.9_6.pk3 2.4M
nq_v1.2.9_3.pk3 23.6M
qagame.mp.i386.so 1.4M
qagame_mp_x86.dll 1.9M
readme.txt 1K
z_adds.pk3 4K

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Datei-Info

Dateiname
nq_v1-2-9_b6.zip
Größe
28.24 MB
Spiel
ET
Autor
Admin
Downloads
2
Hochgeladen
11.02.2026
Kategorie
Mods

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