Nq v1 2 9 b6
No description available.
README
1.2.9 No Quarter TOOL
* Bug fixes
** Vanilla bug fix for tank gun not cooling off if player leaves tank
** Vanilla bug fix for the riflenade glitch (repeating attach/detach of nade)
** Vanilla bug fix for bloodspurts & smokepuffs when hitting a player
** Vanilla bug fix for clients in intermission. No permanent requests are sent anymore
** Vanilla bug fix for wrong setstate called and no entity found
** Old NQ bug fix for spectators seeing footkicking players when switching players
** Fixed a very old bug concerning movements (you get a much nicer lagometer too) - see g_antiwarp
** Fixed a potential crash reason - now running stable
** Fix for vibrating vehicles blocked by corpses, dead/playdead/proned players
** Muting reworked - also fixed a shrubbot issue
** Fix for forced cvars
** Fix for Venom players keeping all picked up weapons
** Fixed players use nextspawn if lack of spawnplaces
** Spectator view correction when observing mg42/browning/BAR players
** War-mode riflenades: players using riflenades no longer keep unmounting the nade after a shot
** Fixed !launch behaviour when a player is proning
** Fixed some issues in event code
** NQ filter in server browser matches new mod path
** !give skill for engineers was not working correctly
** Clean up of asset pk3 - some sounds fixed
** Fix of init screeny for cs_method 1 not disapearing while recording demos
** Immune admins with shrubbot level '1' can no longer be vote_kicked and/or vote_muted
** Fixed a bug where player didn't lose charge when holding adrenaline and calling arty
** Fixed the skillbars if skills are disabled
** Fixed g_spawntimeMinPlayers
** ++
* Weapons
** Fixed a major issue with the weapon spread
** Added the footkick as real weapon - stats for kills/hits/death
** Fixed some weapon properties broken in 1.2.7 for thompson/mp40/mg42 and sniper guns
** Fixed MP34 random shaking
** Fix for pitchAdd of several bullet weapons
** Fix for poisoned players have granade automatically in hand
** Map landmines use same damage values as planted mines of players
** Usage of airstrike damage values from weap file
** Fixed a problem on respawn with the riflenades
** Weapon pick up reworked
** Fix for very large impact trails in some cases
** Fixed g_noAttacklInvul for the shotgun
** Shotgun bullet code changes - it's much stronger now
** Fixed spread for some weapons while phroning/crouching
* Bots
** Omni-Bot 0.8 support - for full update list visit omni-bot.com
** Added 2 new omnibot_flags for gibbing players after death and bots can use g_shove (was default in older versions)
** ++
* Lua
** ClientBegin called only once after the 1st player connection and is ETPro compatible now
** et.ResetXP added
** pers. hitregions added
** Rest of session fields are available now
** New Lua scripts - NOQ introduced
** Fix for mute fields + added two functions to easily mute from Lua (with proper screen-messages)
* Changes - new features
** New hitregion stats available in player stats of end game screen - check the stats puppet
** Added a new fast (personal) message type for easy 'clan' messaging
** Spectators following another player can see a working breathbar while that player is underwater
** Map voting (gametype 6) added by request - many thanks to the ETPub team!
** Added an icon to scoreboard for indicating muted players
** Shrubbot banning checks for GUID and/or IP again ...
** !banIP shrubbot cmd added - see wiki
** New g_realism flags - also see wiki ... like you always do!
*** No auto weapon change if poisened and out of ammo
*** A script_mover removes items when driving over them (instead of pushing them)
*** Players on a rotating script_mover will rotate along with the mover
*** Changing view (looking left/right) will not increase spread
*** Rotating doors can be opened even while they are already closing
*** Covertops stealing a uniform can now also inherit that players' head
** Added a new cvar 'g_unlockWeapons' to unlock weapons per class (was jp_insanity 128 before - now splitted per class)
** New Killer-View-Lock to lock the view to your last killer for an adjustable duration - see g_killerLockTime
** New Killer-Cam to see the view of your last killer (overlay like a mortar-/missile-cam)
** New Riflenade-Cam (like a mortar-/missile-cam)
** Build-in help system introduced. Call 'nqhelp' console-command for description of any server-cvar (and more ...)
** Stats do no longer count shots on dead bodies
** Killing sprees are no longer updated for players in limbo
** Rework of commandmap code
** Rework of weapon-restriction code
** Improved security
** Massive optimizations in client- & server-code
** g_defaultMute removed - kind of cvar waste - default mute is 5 min now - for longer mutes use param
** g_trueping code changes
** New g_antiwarp options - methods + settings added - we do recommend to set g_antiwarp 2
** Aura check changed to run once a second (was 4 x before)
** Rework of nq_war: New mode WARMODE_PLIERS (if pliers flag set - dynamite is available to do objectives)
** Rework of missile cam code (more efficient usage of entities)
** Ditched cpu_affinity
** cg_noAmmoAutoSwitch option added - see wiki
** Spectator icon added + proper centerprint killmessages for following spectators
** Less spammy "landmine spotted" voice message
** Class stealing message shows the class switched to, uniform stealing shows the name of uniform owner
** Dog tags added (jp_insanity 128 now!) - dog tags are simply added to the game - use Lua field ps.stats[STAT_DOGTAGS] for your own fun mod creations
** New g_logoptions flag 1024 - Logs the IP and playername in some cases if guid logging is used (vsp-stats should be able to track again)
** g_XPSaveFile removed - see g_XPSave flag 32
** g_fastres moved to g_medics flag 4096
** Non-campaign gametype modes will draw the (much nicer) "photograph" map-image + the long mapname in the intermission screen
** ETPro like spawntimer added by request - many thanks to the ETPub team!
** Usage of any shrubbot cheat command is reported to the main chat
** Aligned Info boxes of ping, fps etc
** Removed some useless location files
** New battle sense 5 skill: Boots with steel toe inside - twice foot kick damage for victims
** New nq_scriptMode: NQ does a better & faster (about 3x) job in the mapscript code now - if mapscripts fail watch the log and check the nq_scriptMode flags
** NQ requires 2.60b on the server now
** ++
1.2.7 No Quarter - MOONWALKER
* Better performance - several code loops and math functions are optimized
* Fixed an issue of potential crashes if client switched between mods
* General optimizations on string comparisons and spawning related entities
* Removal of some unused client cvars
* Removal of g_maxLevel<skill> cvars - 7 cvars saved - disable skills with skill_ vars
* Removal of G_SetAASBlockingEntity for real
* Log file prints client ip
* Location files update
* Adrenaline
** Fixed g_adrenaline - did not work properly
** Adrenaline and chargebar are now in sync
** Added new g_adrenaline flags for more flexibility (ADF_NOHEALTH & ADF_HALFDAMAGE)
** Adrenaline can be used seperately from class-specific weapons
* New g_medics bitflags
** MEDIC_MIRRORHEAL - Medics get HP if (non-medic)teammates pickup their healthpack(s)
** MEDIC_NOEXTRATEAMHP - More Medics in a team do NOT make the team get higher maxHP
** MEDIC_ALLMAXHP - All playerclasses get 25 extra maxHP, independent of the # medics in a team
** MEDIC_EXTRAHP - medics get 12% extra maxHP (or not)
** MEDIC_NOREGENERATION - medics do not regenerate at all
* Configstring CS - fix of MAX_GAMESTATE error
** g_csMethod introduced - see wiki for more infos!
** Removed some useless vars from CS_SERVERINFO
** Saved many CS chars depending on config and player count
** /rcon csinfo cmd introduced - will help to debug max CS errors - check /csinfo 1 on your server ;)
* Bots
** Call bot client connect event before clientuserinfochanged
** No bot kicks from lua clientconnect (use bot cmds!)
** Fixed wrong GUID in !listplayers output when following a bot
** Fixed axis usage of mortar goals and allies usage of mobile mg42 goals,
** Returned latched player class always in _GetEntityClass
** Same name of bots and one bot stays as spec bug fixed, install new game-manager.gm see omni-bot.de
** Small bot interface performance improvement
** Bots may use akimbo guns if light weapon skill 4 is reached (bot dual weapon scripts need update)
** omnibot_flags 16 - bots will target ungibbed players
* g_shortcuts
** [p] is working for spectators again
** [b] added: last teammate who damaged you
** [c] added: the damage the last teammate did to you
** [x] added: the last (non-bot) client that connected
** [m] added: the last teammate who called for a medic
** [f] added: the last teammate who called for a fieldops (ammo)
* Weapons rework
** Several *.weap file fixes and extensions
** New bullet code, whizzsounds introduced see cg_whizzSounds
** Fixed scoped/binocs view - stays on while watching scoreboard or automap
Virus Scan
Pending — Not yet scanned
File Contents
21 files
33.4 MB uncompressed
3 PK3 files
.script (5)
.cfg (3)
.txt (3)
.pk3 (3)
.so (2)
.dll (2)
| File | Size |
|---|---|
| config/ | |
| config/mapvotecycle.cfg | 574B |
| config/objectivecycle.cfg | 1013B |
| config/noquarter.cfg | 4K |
| config/noquarter-commented.txt | 34K |
| mapscript_fixes/ | |
| mapscript_fixes/lmsm_final.script | 21K |
| mapscript_fixes/praetoria_m2.script | 349K |
| mapscript_fixes/breakout2.script | 95K |
| mapscript_fixes/coast_b1.script | 39K |
| mapscript_fixes/mml_church_et_v1.script | 26K |
| with_lua/ | |
| with_lua/qagame.mp.i386.so | 1.4M |
| with_lua/qagame_mp_x86.dll | 2.0M |
| changelog.txt | 36K |
| nq_b_v1.2.9_6.pk3 | 2.4M |
| nq_v1.2.9_3.pk3 | 23.6M |
| qagame.mp.i386.so | 1.4M |
| qagame_mp_x86.dll | 1.9M |
| readme.txt | 1K |
| z_adds.pk3 | 4K |
Comments (0)
Login to leave a comment.
File Info
- Filename
- nq_v1-2-9_b6.zip
- Size
- 28.24 MB
- Game
- ET
- Author
- Admin
- Downloads
- 3
- Uploaded
- 11.02.2026
- Category
- Mods
Rating
0.0
/5
0 ratings
Detailed Rating
Design
0.0/5 (0)
Gameplay
0.0/5 (0)
Textures
0.0/5 (0)
Performance
0.0/5 (0)
Originality
0.0/5 (0)