Operation gotterdammerung

Operation gotterdammerung

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README

==RTCW MULTIPLAYER MAP====================================
Title                   : Valhalla
File Name               : mp_valhalla.PK3
File Size               : 9,115 kb
Author(s)               : Reggie 'Panzer Dragoon' Carolipio
Date of Release         : 7-08-02
Recommended number
of players              : 24-32

Type of map             : MP only

Email Address           : dungeonbuster@hotmail.com
Misc. Author Info       : This is my second map. My first
                          didn't turn out quite so well
                          so I started from scratch
                          with this one. The first one
                          was a concept similar to this
                          one where the Allies would
                          fight through a small town to
                          get to the bunker beneath SS
                          headquarters at Nuremburg.

Description             : (disclaimer: there is no truth to
                           the following save that the Nazis
                           did have the beginnings of an 
                           atomic program which was aborted
                           after the destruction of key assets
                           during the war, such as their heavy
                           water experiments)

                          Operation Gotterdammerung
                          Target: VALHALLA

                          It's February, 1945. The Allied advance
                          through Europe on the West and the Soviet
                          rush through the East have caught Nazi
                          Germany in a vice. The failure of the
                          Ardennes Offensive has nearly sealed the
                          fate of the Reich. Refusing to admit defeat,
                          Hitler continues to direct the war from 
                          Berlin. Allied commanders want to make sure
                          that he does not escape.

                          Intelligence gathered indicates that a
                          command bunker, codenamed 'Valhalla', was
                          constructed under great secrecy in the late
                          30's to the early 40's. Location has now 
                          been verified, placing the complex deep 
                          beneath the Bavarian Alps near Berchtesgaden. 
                          At the same time, OSA and OSS intelligence 
                          operations have discovered the existence of 
                          the 'Gotterdammerung' project, similar to the 
                          United States' own Manhattan Project. However, 
                          it appears that these particular scientists 
                          may have actually managed to build a working 
                          weapon. Although we do not believe that they 
                          have the necessary materials to finish the 
                          warhead, we are not taking the chance that 
                          the prototype rocket could be used in 
                          desperation by the Fuhrer against Moscow 
                          or London. 
                          
                          It must be destroyed.

                          We believe that the Gotterdammerung project
                          was moved to a secret staging area for the
                          final testing of the missile components. We
                          believe that this area is beneath Valhalla.

                          This provides a rare opportunity for us. The
                          destruction of the bunker, the last bastion
                          for the Fuhrer and his cohorts, and the end to
                          the Nazi atomic program.

                          If the rocket is being readied, there must
                          be stores of rocket fuel at the site. Blowing
                          the stores of volatile rocket fuel should 
                          destroy the bunker. The enemy may have taken
                          precautions to protect the fuel. Dynamite
                          planted somewhere in a key location in the
                          system should set off a chain reaction that will
                          blow the rocket, and the fuel.

                          Allied bombing over the site has worn down 
                          the Axis defenses set up over the bunker, 
                          allowing us to send in a team of specialists. 
                          Taking control of the bunker's main elevator that
                          runs into the heart of the mountain, the team 
                          has entered the tunnels beneath the Bavarian Alps 
                          and are on their way to the bunker.

                          This is almost certainly a suicide mission, but
                          one that must succeed. 

                          One thing is clear...STOP THE FUHRER!

Additional Credits to   : Too many wW2 films, anime ^_^, my brother
                          for putting up with my insane map testing
                          sessions on his machine (Schnell! Schnell!)

Development machine     : Dual Athlon MP 1200 with 512MB RAM, GeForce 3
                                        
Machine(s) tested on    : Pentium III 933, 128MB, TNT2
                                                  Xtasy GeForce 4 MX 440
                          Dual Athlon MP 1200 with 512MB RAM, GeForce 3
================================================================

* Install Information *

Unzip the file to your machine. Make sure you unzip it into a 
location where you can get to it. You should see two files:

mp_valhalla.pk3
rtcw_readme.txt (this file)

Copy mp_valhalla.pk3 into the /Main folder located where you had
installed 'Return to Castle Wolfenstein'. You'll know this
from seeing other .PK3 files in there as well (windows 2000 owners
may have to make sure 'hide extensions of known file types' is not
checked under Folder Options to see them). More to the point,
you'll see a bunch of files under /Main that begin with 'mp'. That
is the right place.

Once you've done it correctly and start up a server, you should
see 'Valhalla' listed as one of the maps that you can use if you
wish to host a game. That's all there really is to it.

* Play Information *

Level name(s)           : Valhalla

RTCW version required   : It should work with any build, 
                          although I suggest the latest 
                          patched version (1.33). It was 
                          tested before, and after, the
                          GOTY patch and it works fine as
                          far as I've been able to tell.

New Cutscenes           : Yes; ROQ for overview

-=Gameplay tips=-

The map emphasizes teamplay. Working as a team will lead
either side to victory. Lone wolves will have a harder
time at it than a team that sticks together. This is also
a long map to play. The default time for it is 12m to
allow for spawning and running from one end of the map
to the next. It's a huge map. More daring souls might want
to play the map in a much shorter time span. 

There are a few things in the map that players should know
about the spawns in order to get the most out of it. 

Axis' initial spawn is at the top of the bunker, in the
main entry. This is so they can ready their defenses. This
is NOT a designated spawn area. Axis players will have to
secure the Fuhrerbunker (hit the flag) in order to activate
their mid-level spawn for reinforcements. Otherwise, they
will spawn in the V-5 Rocket area at the extreme bottom
end of the map. 

Late Axis members coming over to the game will spawn at
the bottom of the map, if the mid-level spawn was not
activated by securing the Fuhrerbunker (taking the flag).

There is usually more than one way to get to a particular
section of the bunker. Some ways are sneaky, others more
obvious.

The support scaffolding around the rocket can be climbed.

The silo motor objective is there more as a bonus than anything.
If anyone is crazy enough to try for it (if you have to get
every point possible on the map), it's there for you.

================================================================

What follows below are most of the technical aspects of the map,
problems encountered, tips for beginners like me, and a list of
resources that I had used to create the map. You don't have to
read the following to play the map.

================================================================

* Construction *

Base                    : New level from scratch

Editor(s) used          : GtkRadiant 1.2.1 - 1.2.9 and assorted
                          nightly builds, Ydnar's Q3map, 
                          www.planetpointy.com for WolfCompile, 
                          bobToolz, portalviewer

Time to compile using
GTKRadiant's q3map
-vis -light             : 1h34m

ROQ facts               : Screenshots for pjBmp2Avi taken at 800x600
                          
                          This produced fast, nearly 'real time' results
                          and dramatically reduced the size of the ROQ
                          in compiling. Your mileage may vary depending
                          on your machine, settings, etc..
                         
                          Final TGA sequence exported at 256x128

                          Inolen's ROQ creator appears to be able to
                          support sequences of about 400+ images.

Scripting               : Examples taken from mp_beach and lessons
                          learned

Total construction t

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File Contents

2 files 9.0 MB uncompressed 1 BSP map: mp_valhalla Type: wolfmp 1 PK3 file
.pk3 (1) .txt (1)
File Size
mp_valhalla.pk3 8.9M
rtcw_readme.txt 22K

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Datei-Info

Dateiname
operation_gotterdammerung.zip
Größe
8.86 MB
Map-Name
mp_valhalla
Spiel
RtCW
Autor
Admin
Downloads
2
Hochgeladen
11.02.2026
Kategorie
Maps - MP

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