Operation gotterdammerung
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README
==RTCW MULTIPLAYER MAP====================================
Title : Valhalla
File Name : mp_valhalla.PK3
File Size : 9,115 kb
Author(s) : Reggie 'Panzer Dragoon' Carolipio
Date of Release : 7-08-02
Recommended number
of players : 24-32
Type of map : MP only
Email Address : dungeonbuster@hotmail.com
Misc. Author Info : This is my second map. My first
didn't turn out quite so well
so I started from scratch
with this one. The first one
was a concept similar to this
one where the Allies would
fight through a small town to
get to the bunker beneath SS
headquarters at Nuremburg.
Description : (disclaimer: there is no truth to
the following save that the Nazis
did have the beginnings of an
atomic program which was aborted
after the destruction of key assets
during the war, such as their heavy
water experiments)
Operation Gotterdammerung
Target: VALHALLA
It's February, 1945. The Allied advance
through Europe on the West and the Soviet
rush through the East have caught Nazi
Germany in a vice. The failure of the
Ardennes Offensive has nearly sealed the
fate of the Reich. Refusing to admit defeat,
Hitler continues to direct the war from
Berlin. Allied commanders want to make sure
that he does not escape.
Intelligence gathered indicates that a
command bunker, codenamed 'Valhalla', was
constructed under great secrecy in the late
30's to the early 40's. Location has now
been verified, placing the complex deep
beneath the Bavarian Alps near Berchtesgaden.
At the same time, OSA and OSS intelligence
operations have discovered the existence of
the 'Gotterdammerung' project, similar to the
United States' own Manhattan Project. However,
it appears that these particular scientists
may have actually managed to build a working
weapon. Although we do not believe that they
have the necessary materials to finish the
warhead, we are not taking the chance that
the prototype rocket could be used in
desperation by the Fuhrer against Moscow
or London.
It must be destroyed.
We believe that the Gotterdammerung project
was moved to a secret staging area for the
final testing of the missile components. We
believe that this area is beneath Valhalla.
This provides a rare opportunity for us. The
destruction of the bunker, the last bastion
for the Fuhrer and his cohorts, and the end to
the Nazi atomic program.
If the rocket is being readied, there must
be stores of rocket fuel at the site. Blowing
the stores of volatile rocket fuel should
destroy the bunker. The enemy may have taken
precautions to protect the fuel. Dynamite
planted somewhere in a key location in the
system should set off a chain reaction that will
blow the rocket, and the fuel.
Allied bombing over the site has worn down
the Axis defenses set up over the bunker,
allowing us to send in a team of specialists.
Taking control of the bunker's main elevator that
runs into the heart of the mountain, the team
has entered the tunnels beneath the Bavarian Alps
and are on their way to the bunker.
This is almost certainly a suicide mission, but
one that must succeed.
One thing is clear...STOP THE FUHRER!
Additional Credits to : Too many wW2 films, anime ^_^, my brother
for putting up with my insane map testing
sessions on his machine (Schnell! Schnell!)
Development machine : Dual Athlon MP 1200 with 512MB RAM, GeForce 3
Machine(s) tested on : Pentium III 933, 128MB, TNT2
Xtasy GeForce 4 MX 440
Dual Athlon MP 1200 with 512MB RAM, GeForce 3
================================================================
* Install Information *
Unzip the file to your machine. Make sure you unzip it into a
location where you can get to it. You should see two files:
mp_valhalla.pk3
rtcw_readme.txt (this file)
Copy mp_valhalla.pk3 into the /Main folder located where you had
installed 'Return to Castle Wolfenstein'. You'll know this
from seeing other .PK3 files in there as well (windows 2000 owners
may have to make sure 'hide extensions of known file types' is not
checked under Folder Options to see them). More to the point,
you'll see a bunch of files under /Main that begin with 'mp'. That
is the right place.
Once you've done it correctly and start up a server, you should
see 'Valhalla' listed as one of the maps that you can use if you
wish to host a game. That's all there really is to it.
* Play Information *
Level name(s) : Valhalla
RTCW version required : It should work with any build,
although I suggest the latest
patched version (1.33). It was
tested before, and after, the
GOTY patch and it works fine as
far as I've been able to tell.
New Cutscenes : Yes; ROQ for overview
-=Gameplay tips=-
The map emphasizes teamplay. Working as a team will lead
either side to victory. Lone wolves will have a harder
time at it than a team that sticks together. This is also
a long map to play. The default time for it is 12m to
allow for spawning and running from one end of the map
to the next. It's a huge map. More daring souls might want
to play the map in a much shorter time span.
There are a few things in the map that players should know
about the spawns in order to get the most out of it.
Axis' initial spawn is at the top of the bunker, in the
main entry. This is so they can ready their defenses. This
is NOT a designated spawn area. Axis players will have to
secure the Fuhrerbunker (hit the flag) in order to activate
their mid-level spawn for reinforcements. Otherwise, they
will spawn in the V-5 Rocket area at the extreme bottom
end of the map.
Late Axis members coming over to the game will spawn at
the bottom of the map, if the mid-level spawn was not
activated by securing the Fuhrerbunker (taking the flag).
There is usually more than one way to get to a particular
section of the bunker. Some ways are sneaky, others more
obvious.
The support scaffolding around the rocket can be climbed.
The silo motor objective is there more as a bonus than anything.
If anyone is crazy enough to try for it (if you have to get
every point possible on the map), it's there for you.
================================================================
What follows below are most of the technical aspects of the map,
problems encountered, tips for beginners like me, and a list of
resources that I had used to create the map. You don't have to
read the following to play the map.
================================================================
* Construction *
Base : New level from scratch
Editor(s) used : GtkRadiant 1.2.1 - 1.2.9 and assorted
nightly builds, Ydnar's Q3map,
www.planetpointy.com for WolfCompile,
bobToolz, portalviewer
Time to compile using
GTKRadiant's q3map
-vis -light : 1h34m
ROQ facts : Screenshots for pjBmp2Avi taken at 800x600
This produced fast, nearly 'real time' results
and dramatically reduced the size of the ROQ
in compiling. Your mileage may vary depending
on your machine, settings, etc..
Final TGA sequence exported at 256x128
Inolen's ROQ creator appears to be able to
support sequences of about 400+ images.
Scripting : Examples taken from mp_beach and lessons
learned
Total construction t
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File Contents
2 files
9.0 MB uncompressed
1 BSP map: mp_valhalla
Type: wolfmp
1 PK3 file
.pk3 (1)
.txt (1)
| File | Size |
|---|---|
| mp_valhalla.pk3 | 8.9M |
| rtcw_readme.txt | 22K |
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File Info
- Filename
- operation_gotterdammerung.zip
- Size
- 8.86 MB
- Map Name
- mp_valhalla
- Game
- RtCW
- Author
- Admin
- Downloads
- 2
- Uploaded
- 11.02.2026
- Category
- Maps - MP
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