Tdm prefab

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Authors		: Stealth' & Cambo

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 Map Information
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Game		: Wolfenstein: Enemy Territory
Title		: TDM_Prefab
Filename	: TDM_Prefab.pk3
Release date	: 12/01/2010
Decription	: This is a Team Death Match Prefab.
		  The file contains an example map with 32 spawns on each side (allies / axis) and 2
		  scoreboards.
		  The script is pretty well documented and more info can be found in the ReadMe.txt
		  The Map ends when either team has 10000 respawns (frags) so the scoreboard goes 
		  until 9999 for both sides. If the time runs out before a team reaches 10000 respawns 
		  (which is most likely the case) the map script figures out who has the most respawns,
		  if both teams have an equal amount of respawns it's a draw! (how boring :P)

Program		: NetRadiant
		  Notepad

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 Mappers Info:
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-The .map file can be found inside the pk3 under maps.

-All other files can be found in the pk3 aswell under the respective paths.

-If you want more scoreboards just select the elements of one of them and just copy it (spacebar)
(I used remapshader so it would be easier to duplicate scoreboards)

Alternatively if you want to create your own scoreboard then do so and apply the textures:
-alscore0 for the allied 1-9
-alscore00 for the allied 10-90
-alscore000 for the allied 100-900
-alscore0000 for the allied 1000-9000
-axscore0 for the axis 1-9
-axscore00 for the axis 10-90
-axscore000 for the axis 100-900
-axscore0000 for the axis 1000-9000

so it looks like this:

 ---------------------------------------------------------------------------------------------------
|			 AXIS			KILLS 			  ALLIES		    |
| alscore0000 | alscore000 | alscore00 | alscore0|| axscore0000 | axscore000 | axscore00 | axscore0 |
 ---------------------------------------------------------------------------------------------------

The allied scorecards are under the AXIS title because the scorecards stand for spawns.
So when an allied player spawns it counts as a frag for AXIS.
Same for allies, the scorecards count the axis spawns.

-If you want to replace the numbers you can find them in: textures/fragboard
Do mind that you keep the same names though so replace the old files (score0, score1, etc)
If you change these names it won't work since the shader uses these names.
(psd file included)

-The axis, allies and kill text in the scoreboard is pure eyecandy (it can be deleted)

-I included some VERY basic waypoints in the pk3 so you can test it out with bots.
Omni-bot wiki:
http://www.omni-bot.com/wiki/index.php?title=Main_Page

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 Known 'Bugs':
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-The system doesn't actually count kills or deaths it counts respawns, so:
	- selfkill also counts + 1
	- Changing team counts + 2
	- Joining a team counts +2
	- Initial start of map +2 during warmup + 1 if connect during warmup (I think)

Why it does +2 for some of these events I have no idea, and i don't think it can be fixed.
But if you think about it these events only count for max 10% of score in a busy server so not too bad.
(will hardly effect result, unless you have a griefer)




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 Credits:
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- Stealth': Making the prefab
- Cambo: Explaining Zer0Cool's method and debugging script
- Zer0Cool: Supplying the method to count spawns
- Splashdamage forums http://www.splashdamage.com/forums/index.php : General brainstorming

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File Contents

2 files 0.1 MB uncompressed 1 BSP map: TDM_Prefab Bot Support Type: wolfmp wolfsw wolflms 1 PK3 file
.txt (1) .pk3 (1)
File Size
ReadMe.txt 4K
TDM_Prefab.pk3 71K

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File Info

Filename
tdm_prefab.zip
Size
70.26 KB
Map Name
TDM_Prefab
Game
ET
Author
Admin
Downloads
2
Uploaded
11.02.2026
Category
Prefabs

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Gameplay 0.0/5 (0)
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